Skip to main content

Blog entry by Odessa Stoate

10 Times Marketing Spoiled PS4 Games

10 Times Marketing Spoiled PS4 Games

Specifically, this would be the recruitment system that drives much of MGS5 and allows Venom Snake to build up the Diamond Dogs and empower his research and development systems. So, given that unlocking and fabricating gear is an important part of planning deliveries in Death Stranding , the same mechanic could be better refined in a world that has fewer resources and people to pull f

class=This was entirely intentional on Bungie's part and worked very well with what the expansion was trying to do. That makes this a rare major spoiler that fans weren't upset about. Still, killing off one of the best characters in the game didn't go down well with s

On top of a newly revamped R&D system, being able to recruit enemies in Death Stranding could give players an added incentive to intentionally head into Mule and Demens territory. There's currently the benefit of being able to find gear and materials within those areas, but there is a point in the game where it becomes easier to simply find or make alternate routes around the enemies. So, giving players the ability to run into these enemy camps and pull a handful out to be recruited into Bridges could make the world of Death Stranding feel more alive and like the player's actions have more eff

The Land of a Thousand Fables is a beautiful place that Geralt is able to explore in The Witcher 3's Blood and Wine DLC , and it is widely considered to be one of the best creations in the entire game. The Land of a Thousand Fables has many different locations to see and new enemies to fight, which adds a breath of fresh air to the large

BW: It did play an important role. To my understanding, Black Label doesn’t only exist to tell more adult/mature stories. It also exists to provide a home for out-of-continuity DCU stories. That’s the part that convinced me this is the way to go. The Batman that exists in this story does not neatly fit into the established DCU continuity and the existing timeline. It transcends it, holding onto everything I count as essential to the Batman mythos, and leaving aside the extraneous bits that crop up over decades of stor

While this game has undergone some harsh backlash after releasing, we should all remember back to the extended build up that fans all had and how exciting things were back then. CD Projekt Red promised Witcher 3 levels of choice and agency with incredible scale and graph

Since the Land of a Thousand Fables is such a magnificent realm, there are also some things that players would love to know about it since there is a lot of logic involved with this realm that isn't very well explained inside of the game or the Land of a Thousand Fables its

**SR: On a similar note, how did you approach the fact that there will be readers who know Batman backwards and forwards, but will pick up this story knowing little about Fables , or have this as their first exposure? (And vice versa.

As such, it's been a little while since the franchise's last outing. Even so, there's plenty of facts that may have slipped by the radar way back when the series was in its hay-day, so here are ten things that you may not have known about this Xbox RPG.

This time, instead of a fast-paced reel full of quick cuts, this game had the advantage of having absolutely no lore around it. The bold move of putting so many of the most emotional moments out beforehand disappointed fans when they realized that those moments were the only ones in the g

Fable , the incredible original Xbox-exclusive RPG , has been around for almost two decades. The land of Albion offers players a beautifully realized fantasy world, but with that comes an almost intimidating amount of lore, characters, and secrets. Fable is not only a renowned game because of its seminal gameplay and storytelling ( which is often underrated role-playing games today ), but also because it can be an overwhelming experience for first-time play

Throughout the marketing leading up to Death Stranding 's release, and within the game itself, Kojima Productions made it perfectly clear that the themes of the narrative are meant to be focused around making connections. In this case, it comes off as strange that players are told to leave the Mules behind due to them becoming addicted to delivering and impulsively trying to steal cargo. Players really should be given the option to help at least these people by taking them back to a city and working them through their addiction before transitioning them towards reintegrating into soci

Given the systems present in Death Stranding , as well as the overarching narrative of connecting the world and connecting with others, any character interactions should be given the chance to have positive effects. Even the incentive not to kill the Mules and Demens that try to kill or stop the player could be maximized on with the ability to recruit them, though there may be a give and take with some of them. Then, aside from the new ways that this could allow for NPC interactions, recruitment could completely remake the development of new gear in Death Stranding

  • Share

Reviews


  
×