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Blog entry by Freddy Selph

Destiny 2: The Journey So Far

Destiny 2: The Journey So Far

senior-knitting.jpg?width=746&format=pjpg&exif=0&iptc=0Though short at 5-6 hours, the campaign provides enough thrills and excitement thanks to the great barons. Each of the eight barons offers a unique boss fight that keeps players on their toes. The Rider forces you to fight from aboard a Pike, the Trickster rigs ammo to explode and the Rifleman summons decoys to trip you up. Not all were created equal, like the Machinist whose single identifiable trait is firing a few missiles. Then, there are some like the Fanatic who make up for lack of personality by throwing hordes of enemies at you. Still, the boss design is a huge step up from previous Destiny experiences.

For damage, Precision Instrument bumps the damage up to 25% with enough hits. The gun isn't by any means a must-have, but high-end players will want one of these around for when Void Surge is active, where it really pushes past the competit

Over the past two years, Bungie has done good work slowly removing some of the more disturbing aspects from the Eververse store. Gameplay-focused items like armor, sparrows and Ghost shells have been moved out of the store and are, like in Destiny, offered as in-game rewards. At This Web site point in time, the Eververse store purely sells cosmetic items, including weapon ornaments, emotes and finishers.

The prime example that comes to mind is The Black Armory from the "Season of the Forge." This was something built up as offering players a special kind of new weapon to chase via a new kind of public event. Both of these claims were true, but unfortunately the forge events wound up being overly grindy (and poorly balanced at first), and the weapons largely weren’t worth the effort. Successive seasons have had similar struggles, but not to the same degree and were largely successful.

Unfortunately, there’s almost no way to earn these items through gameplay. Random tiers on the Battle Pass (we’ll get to that) drop Engrams that contain some of this gear. Other than that, players need to rely on two currencies:

What shines are the two new locations players visit throughout the journey. The Tangled Shore presents as a lawless chunk of rocks held together by anchors. The area presents plenty of variety with Skorn, Fallen and Cabal vying for dominance. As a playground to wander about and complete bounties, the Tangled Shore provides more exciting encounters than the majority of Destiny 2’s worlds. More impressive is the Dreaming City, the ultimate end-game location built for Guardians looking for a real challenge. Filled with powerful enemies, bounties and activities, the Dreaming City aims to prepare players for the upcoming raid, The Last Wish.

There's plenty of good gameplay to be had outside of the mid area, too. The outer corridors have a bit more space and can be useful for players wanting to set up flanks or looking to break an enemy's position if they are bunkering down in one spot. Overall, the variety is good here, and the map isn't overly big, which forces players into encounters fas

Gambit is an excellent game mode when working with a functional team. It provides plenty of tension and excitement as both teams race to the finish and pulse-pounding action during an invasion. Like all team-based modes, Gambit is best when played with a group of friends. A team that fails to work together will quickly lose. Considering Gambit is a best of five game mode, keeping a solid squad together is vital.

Guardians playing Bungie 's Destiny 2 don't always have to head to battle guns blazing. However, other players with a flair for tactical battles might want to approach their missions with a degree of finesse. After all, what better way of keeping safe on the battlefield than by dealing damage from afar? And thanks to the Sniper Rifle, players can easily play with enemies from the rear while their allies pick them

Outside of the new story, locations, enemies and Gambit, most of Forsaken’s changes lie in its quality-of-life improvements. From the addition of in-game lore to random rolls for weapons and gear to an in-game accomplishment tracker, Bungie has done an excellent job bringing back popular features they nixed when jumping from Destiny to Destiny 2. The good news is that all players can enjoy these improvements whether or not they own Forsaken.

Convergence is a very small, very tight Vex-themed Crucible map. It can get extremely chaotic in a setting where there are six players running around, and players might feel like they are constantly dying and coming out of spawn to the mid area, only to die to mayhem ag

Destiny 2 is now in the midst of the Season of Arrivals, which as itself brought a new dungeon and public event to the game along with near weapons and gear to chase. So far it’s looking like a decent seasonal update and will likely serve as a good prologue to the major expansion, Beyond Light, coming this fall. Bungie has promised great content coming with Beyond Light (including the return of Hawkmoon!) as well as the "vaulting" of locations like Mars and Mercury. Seeing previous paid content get "vaulted" is concerning, but it should be fine so long as it comes back from time to time as has been promised. That issue aside though, the future is once again looking bright for Destiny 2. Let’s hope it stays that way.

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