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Blog entry by Rebecca Fedler

Review: Destiny 2: Forsaken

Review: Destiny 2: Forsaken

A woman sitting at a table with a laptop and a cup of coffeeIn addition to the new dungeon, Bungie also upped the rewards on their punishingly difficult Grandmaster Nightfall Ordeals. Players who get to the end of these mega-challenge missions in Destiny 2 are guaranteed to earn Ascendant Shards, the most coveted currency in the game. Bungie has shown that they want to encourage players to challenge themselves and are finally handing out the loot to justify the eff

On top of this, Fatebringer can roll Rewind Rounds , which refunds 60% of landed shots when the cylinder is emptied, as well as Explosive Payload, which buffs weapon damage by around 15% in PvE, as well as makes 50% of the damage dealt completely unaffected by distance. This essentially extends the weapon's range and gives it a damage boost all in one perk. These two combinations mean that Fatebringer is loaded with benefits that other weapons can only dream

Thumos, The Unbroken is the boss in Destiny 2 that exhibits the sensitivity and emotional unpredictability of a Cancer. He is also 'friend-oriented' based on the number of allies he deploys in his boss bat

During the latest **Halo Infinite ** reveal stream leading the Microsoft’s Xbox Games Showcase , a new concept was brought forth to the Halo franchise. It was made clear that Halo Infinite , unlike its predecessors, would not simply be another chapter in the story, but a platform on which all content for the foreseeable future would be bu

In the stream following the reveal of Forsaken, Bungie’s representatives took some time to do fans a "favor" and better explain what exactly will be included in the Annual Pass. Put simply, it will consist of new challenges, new gear, new lore, new challenges and new events. It all sounds good doesn’t it; as if they’ve finally found a way to keep new content coming outside the major expansions? Except that just about all of this is content that, even as recently as this past April, was all offered free of charge. To some this change might not seem like a big deal, their likely reasoning being that Bungie shouldn’t have to work for free. That’s true. They shouldn’t and they never have been. They’ve always been paid for it through the microtransactions offered through the Eververse cash shop. What’s more, acquiring funding for these "free" updates was and is the entire justification for having the Eververse in the first place .

Outside of the new story, locations, enemies and Gambit, most of Forsaken’s changes lie in its quality-of-life improvements. From the addition of in-game lore to random rolls for weapons and gear to an in-game accomplishment tracker, Bungie has done an excellent job bringing back popular features they nixed when jumping from Destiny to Destiny 2. The good news is that all players can enjoy these improvements whether or not they own Forsaken.

Destiny 2 gamers battle Grask in an attempt to liberate Earth from the grasp of the Taken. Virgos may be disappointed by Grask, The Consumed being a relatively middle-of-the-road boss in comparison to the oth

It has been nearly a year since Bungie shifted towards their evolving world, and things haven’t been perfect. However, there are absolutely a few things that 343 Industries should pay attention to when thinking about how they make Halo Infinite a platform instead of an iterat

There’s no justification for this other than Bungie thinking they can get away with it and they most certainly will. When Forsaken launches in September, Destiny fans will have been waiting for about a year for the game to finally become what it should have been in the first place. If Forsaken turns out to be as good as it looks, then Bungie deserves to be rewarded for it. There’s no excuse for all the scumminess surrounding it, though, especially when there are similar games like Monster hunter void invisibility World, Warframe and Rainbow Six: Siege that are all enjoying massive success without dipping into any exploitative business practices.

Now that guardians have to directly pay for this content too, how exactly is there any justification whatsoever for keeping the Eververse around? As it currently stands: there isn’t. The Eververse now exists for the sole purpose of extracting extra money from eager players. This isn’t a free to play game like Fortnite. It’s a $60 premium AAA experience game. That price goes up to ~$170 for those who bought Destiny 2, its individual expansions, and who will buy both the $40 Forsaken and Bungie’s $30 Annual Pass. No matter how one slices it, that same old scumminess is still very present.

After nearly nine months of haranguing from disappointed fans and harsh criticism from the gaming media in general, Bungie has finally presented us with something that is wholly exciting. Destiny 2’s "Forsaken" expansion looks great, better than great even. One could even say that it looks like it contains everything Destiny fans were expecting Destiny 2 to offer from the very beginning. Perhaps even more. Truly, it looks as if Bungie has finally heard the community’s feedback and acted upon it. That, however, only seems to be the case in regard to the content of Forsaken. Unfortunately, everything surrounding it is still classic Destiny-era Bungie. Destiny may be changing soon, but Bungie most certainly isn’t.

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