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DecemberHow to Get The Exotic Traveler's Chosen Sidearm in Destiny 2
Use your Sparrow to ride the giant red ribbons in the sky to Kell Echo. There are still some hazards, such as enemies and obstacles. The last diamond before the large one contains a chest. Stop at the entrance, follow the hallway, and across the chasm is a secret chest. Continue on to the large pyramid to face Kell E
This might be the cheesiest tip in here, but have fun. Bungie has made it a point to make Forsaken a long, drawn out affair and wants players to enjoy Forsaken not blindly rush through it and feel like nothing was gained. There is so much to do and see with Forsaken that anyone who is breezing through it in a day saying that they saw nothing probably hasn’t seen it all. Yes, the main story can be had in a day, but that’s not the hobby part of Forsaken that Bungie was pushing that was just the initial leap. Forsaken is a deep pool with so many secrets, loot and other things to be had it’s impossible to see it all within the week. Bungie has wised up to how players tackled Destiny and they want Guardians to get the most out of their play time. Whether playing intensely for hours on end day to day or logging in for just a few hours to an hour, there's always something to do; a quest to be chased, a new piece of gear to be had or a mystery to be solved. There is no shortage of what's in Forsaken and having only spent less than a day in it, it’s clear that the Forsaken is only showing the tip of the iceberg.
Destiny 2: Shadowkeep's greatest strength is what's kept Destiny so popular all these years: the gameplay. The blend of shooting and looting remains as addictive and satisfying as ever, even if we're still firing at the same enemies we've been fighting since 2014. Bungie has done a solid job altering and perfecting the formula over the years and Shadowkeep represents the next big step in its refinement, Armor 2.0.
That mentality extends to the way Bungie is handling post-launch content. Season of the Undying sees waves of Vex arriving via a storm to take over the Moon. Watching them arrive is breathtaking, and the firefights that ensue are hectic and enjoyable. Then there's the new Vex Offensive activity, which allows players to travel back to the Black Garden to take on the Vex. It's a surprisingly robust seasonal activity and it'll be interesting to see what lasting impact the Vex have on the Moon once the Season is over.
No matter if playing a titan Build synergy, Hunter or Warlock, each subclass now comes with an additional Attunement within it adding some spectacular new powers. Take the Warlocks Dawnblade which now has Attunement of Grace allowing for a super that slams a flaming sword into the ground creating a super rift that does AoE damage, is twice as large as a regular rift and grants both healing with empowering capabilities at the same time. It’s the ultimate team work class. Get to known the new Attunements because they are more than fun -- they’re worth it. Getting these new Attunements isn’t easy, though, as Guardians will have to collect Visions of Light an item that looks like a glowing blue feather that only drops from powerful enemies. After enough have been collected, a quest will appear guiding the Guardian forward. The entire Attunement doesn’t unlock right away either, Forsaken wants the player to feel like they’ve earned being more powerful. Unlocking all the sub-classes won’t be done in a day and that’s a good thing.
Once all of the pillars are cleansed, all teammates should meet in the center of the room. You will be transported to a hallway-shaped arena with platforms. Entropy debuffs will start to build, if they reach ten you will die. Getting close to Kell Echo counteracts t
Collect Light and Dark Motes to charge your weapon. Each Knight Echo will drop three motes. Five motes of the same type will charge them, and they depend on where you’re standing when you kill the Echo. These motes will only last for 30 seconds after collection until there is a full charge. Use the charge on the matching pillars by pressing the triggers on top of them. When you’re done, climb up into a small ar
This is an easy one but an important first step. Due to all the change that has come with Forsaken getting one’s bearings on what all has changed with menus and inventory will be the most important. There are now Triumphs to be tracked, Collections to be had and an assortment of other things that are all around different. The Cryptarch can now break down Shaders in quantities of five; all those Shaders going to no use? Head over to Rhaul and he’ll be happy to get rid of them quickly as you can hit a button over and over (took me less than five minutes to get ride of most of my useless Shaders). Players returning might also notice that all of the modifications are null and void. This is due to the entirely revamped modification system, so might as well delete those too. Don’t freak out seeing that light level of certain items has gone down, this is just the modifications being useless and one’s Light Level going up will quickly fix this.
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