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Blog entry by Keenan Jarrett

League of Legends: Looking Back at Season 10

League of Legends: Looking Back at Season 10

Sunfire Aegis is pretty much the best tank item in the whole game. All the other tank mythics are situational, providing utility that is, of course, for babies. True connoisseurs of League of Legends know that death is the best support champion 2025 CC, and Funfire provides the best damage. Even after the nerfs, it's just that g

His Mana Barrier (Passive) gives him extra defenses with a damage-absorption field that CDs every minute. Meanwhile, his Overdrive (S2) gives him an attack speed boost to open more devastating combos. His Rocket Grab (S1) can bring enemies closer to him, while Power Fist (S3) gives a knock-up critical hit. Lastly, his Static Field (Ultimate) marks enemies for a devastating damage-over-time - perfect for team fig

When choosing items to use to build Malphite, players should focus on the composition of the other team and select items that will help counteract their abilities. For example, when an opposing team has high Attack Damage, players may want to get Thornmail armor for Malphite, which will return a portion of their damage back to them. If the enemy team contains a lot of champions who can deal heavy magical damage, players will want to outfit Malphite with gear that improves defense against magical attacks. In addition, items that increase AD or AP, attack speed, HP, Mana, and magical resistance are generally good choices for Malph

Among all Champions in League , Garen appears to have the most straightforward mechanics within lanes . In Wild Rift , Garen retains most of these perks, allowing players to go toe-to-toe with most Champions without worrying about resources. Garen's Perseverance (Passive) gives him decent health generation, allowing him to retreat without going back to base. This Passive works well with Decisive Strike (S1) and Judgment (S3), as they give him a speed boost as well as decent atta

Additionally, her Surround Sound (S2) shields allies and gives them movement speed as well as healing. Lastly, Encore (Ult) damages and slows enemies on a line that extends if it touches enemy Champions and other all

The number of new champions this year may be lower than usual, but they can be considered successful for different reasons. Each one maintains a good play rate in certain roles, with Sett distinctly being flexed as a top, jungle, and even support in some regions. However, their backstories also expand the world of Runeterra whether it's giving more details of various city-states or continuing to make lore-heavy characters into champions such as Kai'Sa or Senna previously. Seraphine's full reveal may have disappointed some players after the massive build-up, but her unique marketing approach release shows that Riot still has many new ideas to promote future champion relea

The stats the Serpent's Fang gives aren't exactly fantastic, especially compared to the other, better lethality items. The main thing the Serpent's Fang provides is the ability to deal bonus damage to shields. Against enchanters and tanks that thrive on shields, it can be a nice item. However, building an item for one character just feels awful, especially when the efficiency of the item is so

On the other hand, 2 champions were finally reworked after winning the community vote back in 2019: Fiddlesticks and Volibear. Both characters were chosen by players for a visual update because their concepts didn't fit in the game's ever-evolving lore. To that end, Fiddlesticks was transformed into a primordial demon disguised as a scarecrow while Volibear was redesigned as the Freljord demigod he was always meant to be. Even though details were changed, the thematic is still there and instantly recognizable by veteran play

How can a beta game like League of Legends: Wild Rift that hasn't been released yet have an expansion event already? It's a fair question, especially since it makes people feel like they are missing out on limited-time events just because they live in a region that is forbidden from downloading the game at

Well, the problem with Shurelya's is that, for a tank mythic, it doesn't give enough defensive stats. 150 extra health isn't enough to justify the trade-off from losing the resistances of Locket of the Iron Solari. In terms of offensive power for enchanters and mages, Imperial Mandate is just so much more effective. Shurelya's Battlesong isn't a totally useless item, but it has no purp

Mages are very strong right now, especially those who can dish out burst damage like Viktor-who can augment his abilities through his passive. Viktor's E fires a beam in a single direction, and if it gets augmented it will cause an explosion along the same p

Newcomer Seraphine offers quite an easy-to-use kit as a Support songstress. Her Stage Presence (Passive) enables her to cast her third spell twice while granting Notes to allies. The more Notes her allies have, the stronger Seraphine's basic attacks become. Her High Note (S1) is an AOE that deals more damage when enemies have less health. Meanwhile, her Beat Drop (S3) focuses on slowing, rooting, or stunning enem

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