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DecemberPlayerUnknown's Battlegrounds August Update Detailed; Includes First-Person Servers, Xbox One Controller Support, and More
Adjusted squad team colors to make them more consistent between different colorblind options
Added a function where a player can select more detailed criteria for the "Cheating" category in the in-game report
[pullquote]The noise surrounding Battlegrounds has only grown over the past three months, especially considering the fact that it has sold over 4 million copies alone since its Early Access debut.[/pullqu
We already know that dual wielding weapons is something Rocksteady perfected in previous titles, it’s one of the main reasons the Max Payne franchise was so enduring. So of course, fans were over the moon when they found out this mechanic was back for this seq
Outside of the game's more randomized elements, as a shooter PUBG 's combat feels breakneck and challenging. Coming from the lineage of military sims like Arma , death in PlayerUnknown's Battlegrounds comes quickly as it only takes a few shots to take down most players (or potentially only one with a well-aimed headshot). This quick time-to-kill though comes down on both sides, as PUBG employs several elements to keep the combat and gunplay as unpredictable as the environments. That aspect of the combat comes through bullet drop and the varied amount of weapon attachments and upgrades that can be tailored to specific players' preferences, whether they opt for being more efficient at long range or close range, and m
Pushing past six millioncopies in the past few weeks, PlayerUnknown's Battlegrounds has dominated the Steam charts throughout this year alongside continued monthly updates, with the game's upcoming August updates to be one of its most expansive
Since it debuted on Early Access last March and finally launched last month, PlayerUnknown's Battlegrounds has shown little signs of slowing down with regular new updates and content being added, with PC players getting a new update on the hori
Even though I've only put a few hours into Battlegrounds at this point since jumping in, I can already see it as a title that I'll more than likely come back to in the coming months. With rounds that usually extend for me around 20-30 minutes (if I don't get killed right from the get-go), the game has drawn in me like few others ever have, much less any type of survival sim or Early Access game before it, and most of that comes down to its incredibly streamlined sense of survival at play, and how it draws players together in a fight to the finish. To say Battlegrounds is exhilarating is an understatement: even in its earliest state right now, I've kept coming back to the game night after night because it's gotten my blood pumping like few other games have in the past few ye
As a genre that's only grown in popularity over the past few years, I've mostly found myself bouncing off most survival games for a combination of reasons. I've liked the style of We Happy Few , the Hunger Games -inspired carnage of The Culling , the man vs. nature atmosphere of The Long Dark , and several others in the past, but few have ever left their impression on me for more than a few hours, largely due to gameplay mechanics that I (often) don't quite mesh with fu
According to the post from PUBG Corps, the new update will be applied today to the game's test server, and will move over to the live servers at a later time once the patch is stabilized and and tested among the playerb
Over on the Steam community forum for the title, developer Brendan Greene (aka "PlayerUnknown") outlined what players can expect from the next Monthly Update for PlayerUnknown's Battlegrounds, which includes a hefty number of updates for the game. Specifically, these include a new car horn feature when driving vehicles, the addition of first-person only servers for the game in Solo and Duo game types for North America and Europe, support for the Xbox One controller, new weapons and character customization options, and much m
The next Monthly Update will also introduce the game's first new paid cosmetic items through a "crate and key system," which Greene took time in the community forum to address. Due to some of the negative reaction towards implementing the system, Greene expressed that the introduction and testing of the new paid cosmetics will "serve as the foundation of a healthy economy after launch," and will aim to "benefit all players - both who are willing to pay and who are not willing to pay for vanity items." However, Greene also addressed that "our messaging wasn't clear" in terms of implementing the new system, and added that the team will "try to communicate better moving forwa
A great addition to GTA 5 was first person mode, turning the more action-oriented segments of the game into a first-person Hero Shooter. Personally, I can find third-person or over the shoulder gameplay a little harder to navigate when caught in a firefi
Over the past few days, I've dipped my toes into PlayerUnknown's Battlegrounds partly out of curiosity and partly because of my friends that have become obsessed with the title. While I'd known about it for some time since its availability in late March, the noise surrounding Battlegrounds has only grown over the past three months, especially considering the fact that it has sold over 4 million copies alone since its Early Access de
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