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Blog entry by Latesha Wampler

Destiny 2: Beyond Light Best PvE Hunter Builds

Destiny 2: Beyond Light Best PvE Hunter Builds

Any primary weapon will suffice for Xur Loot pool 2025 this build if it is "Masterworked" and can generate orbs with multiple kills. The primary mods that make this build work are Firepower, Innervation, Absolution, Taking Charge, Distribution, and Energy Converter. Grenades are the bread and butter of this heavy-hitter, with Guardians able to build super energy by throwing grenades due to the Energy Converter mod, which converts Charged With Light (CWL) stacks into super energy, up to

Map knowledge in any first-person shooter is really the make or break for you and your team going into a given match. However, if the only time you ever learn about the map is when your fireteam is matchmaking publicly, you'll more than likely find yourself on the losing end of games. Destiny 2 isn't the only game to emphasize the importance of location in PvP modes. Take advantage of private and custom match lobbies where you can really strategize and learn the layout of the land before hopping into a live ma

Supercharged and Charged Up together make the maximum amount of CWL stacks five instead of two. At five stacks of CWL, grenades can restore up to 50% of super energy (each stack provides 10%). CWL stacks are built by picking up orbs of power thanks to the Taking Charge mod and by achieving precision kills with hand cannons, bows, or scout rifles due to the Precision Charge

Additionally, while inside the portal the three Guardians are Marked by the Void. Their screens will slowly turn black unless cleansed by the Relic holder's shield. They will die if this is not done, and the team will be wi

Regardless of how powerful a singular weapon or subclass might be, numbers almost always beat out a single guardian pushing multiple people. To help your fireteam out in PvP, be sure to utilize the radar on your HUD, as well as equipping weapons that lengthen the amount of time the radar stays active, in order to push enemy guardians with another teammate to supp

Combined, these mods mean grenades have a negligible cooldown and that Golden Gun super can be regained in less than 45 seconds. Plenty of time to use two or three times on Taniks if he is not defeated in less than three phases. Naturally, the build is not worth using without Celestial Nighthawk for that massive precision hit, but once acquired, it is devastating in boss fig

For the Triumphs that require a certain Subclass to count, players will need to make sure they have that Subclass equipped prior to the start of a Raid Encounter. For these Subclass-specific triumphs, teams can still have a mix of Hunters, Warlocks, and Titans, as this will not detract from the Triu

Next, players will need to earn all seven Raid Completion Triumphs. Each of these Triumphs requires players to complete the Raid under certain conditions, usually with a team made entirely of a certain kind of class or Subclass. These incl

Once the Templar spawns it will immediately begin to summon the Oracles. All six Guardians will die if the Oracles are not defeated quickly enough and in order, resulting in a team wipe and a restart of the encounter. The Templar will also detain a couple of Guardians, surrounding them in an impenetrable field that can only be destroyed by Guardian outside of

The Avalanche’s second PvPtrait should be High-Caliber Rounds. Again, this trait increases the weapon’s range, combining with the SPO-57 Front scope to turn the machine gun into a hard-hitting designated marksman rifle. While this will not make the weapon as useful at long ranges as a sniper rifle, it will make it decent at medium ra

For the Avalanche’s scope, SLO-21 Post is recommended. This sight increases the machine gun’s range and handling, letting players deal damage from a little further away while improving how quickly the gun can be drawn. This is important for giving them some wiggle room during encounters while improving the weapon’s availability during emergenc

To get those CWL stacks, Guardians slot a Taking Charge mod into their armor and pick up Orbs of Power, which they can generate with multikills from a Masterworked weapon or by other Guardians. Moreover, the Firepower mod restores a chunk of grenade ability energy upon use, and the Distribution mod restores all abilities’ energy when dodg

The Oracles spawn in one of seven different locations. From the Rally Flag, the location callouts are L1, L2, L3, mid, R1, R2, and R3. L1 and L3 are the closest and furthest locations from the Rally Flag on the left side, respectively, and the same applies to R1 and R3 on the right side of the arena. The Oracle spawning procedure starts with three Oracles flashing one at a time, then flashing one at a time again, and finally the three spawn in at the same time. They will need to be taken out in order of their flashing appeara

Therefore, Guardians need some long-range capabilities while also being formidable at medium and close ranges. For this purpose, both PC and console players will want a Glacioclasm with Hammer-Forged Rifling. Smallbore becomes a bit irrelevant in PvP, as special ammo is not abundant. Players typically only start out with two rounds of energy weapon ammunition in PvP, acquiring more by defeating Guardians who still have special ammo and picking up what they drop, which is not much. Thus, stability is unnecessary, as players will not be volley firing. Range w

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