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DecemberPlayerUnknown’s Battlegrounds Month 2 Patch Notes Released; Adds New Vehicle, Weapon, Client Performance and More
PLAYERUNKNOWN'S BATTLEGROUNDS is a Last Epoch RPG-man-standing shooter being developed with community feedback. Starting with nothing, players must fight to locate weapons and supplies in a battle to be the lone survivor. This realistic, high tension game is set on a massive 8x8 km island with a level of detail that showcases Unreal Engine 4's capabilit
Bluehole and PLAYERUNKNOWN (Brendan Greene) have been hard at work on their latest patch for PLAYERUNKNOWN'S BATTLEGROUNDS . The Early Access Month 2 Update brings a new vehicle, a new weapon, client performance optimization and much more. The update is scheduled to go live on May 25 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to compl
Whether players decide to head in Solo or as part of a Duo or four-player Squad with friends, each game more-or-less starts off in the same fashion as players jettison out of a derelict warplane and parachute onto the abandoned Soviet island that serves as the game's titular battlegrounds, which spans a massive 5x5 miles in size. Ultimately though, players are left to decide where and when to land, whether they want to drop immediately for a chance at grabbing weapons and equipment right away, or a later drop that costs resources but could set up players with a bit of breathing room away from all the ch
Well, after the massive success of Redemption it is safe to say that Rockstar has the time and resources for a much smoother development of RDR2 , which should me it would be much easier to port the code to
Part of that comes from the twists and turns that Battlegrounds implements to keep the action focused and the dynamics of each match constantly evolving. Aside from other players, one of the biggest threats that players will have to face throughout the entire match is an electric forcefield that constricts the playable areas of the map gradually, which works to both prevent camping or cheesing the game mechanics, and to push players into tighter fields of play and encourage confrontation. That also goes for the game's occasional airstrikes (the "red zones" on the map) that drop lethal bombs on unsuspecting players, and passing planes that can also drop supply care-packages that contain some of the game's best weapons and gear for players that get lucky. Better yet, the care packages also offer a chance for crafty players to use them as bait and pick off those that aren't paying attention to their surroundi
Sure, I've had plenty of my share of games that ended hilariously early, whether they were from my own poor choices or just getting dealt a bad hand as far as my starting location and what weapons were available to me. But more often than not, I've had just as many (or more) matches where I just happened to land in a zone of the map with a wealth of ammo and weapons to use to my benefit, or found myself in a path where I was able to keep up with the shrinking blue circle at a quicker pace than my enem
[pullquote]The noise surrounding Battlegrounds has only grown over the past three months, especially considering the fact that it has sold over 4 million copies alone since its Early Access debut.[/pullqu
Pushing past six million copies in the past few weeks, PlayerUnknown's Battlegrounds has dominated the Steam charts throughout this year alongside continued monthly updates, with the game's upcoming August updates to be one of its most expansive
Adjusted squad team colors to make them more consistent between different colorblind options
Added a function where a player can select more detailed criteria for the "Cheating" category in the in-game report
However, with PlayerUnknown's Battlegrounds , I've felt the compulsive need to check in to the game and attempt a few runs, whether I get oh-so-close to victory or die a hilariously-brief death. Though it doesn't exactly break away from all of the attributes we expect from Early Access titles - IE bugs, bugs, and more bugs - it makes for one of the most effective survival experiences I've played in years by keeping its survival focus lean and simple, but with tons of depth for its rapidly-growing audience. All I know is that Battlegrounds is teasing me with victory and a chicken dinner, and I'm hungry for m
Over on the Steam community forum for the title, developer Brendan Greene (aka "PlayerUnknown") outlined what players can expect from the next Monthly Update for PlayerUnknown's Battlegrounds, which includes a hefty number of updates for the game. Specifically, these include a new car horn feature when driving vehicles, the addition of first-person only servers for the game in Solo and Duo game types for North America and Europe, support for the Xbox One controller, new weapons and character customization options, and much m
What’s really strange is that this feature completely skipped over Redemption since there was the use of the twin revolvers in the very first game. Although nobody noticed it missing, since shooting things was so immensely fun in Redempti
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