Skip to main content

Blog entry by Lucile Picton

League Of Legends Or DOTA2: Which Game is Actually Better?

League Of Legends Or DOTA2: Which Game is Actually Better?

You'll communicate more comfortably and effectively, know how to work with one another's playstyles, and cut down on the possibility of working with dead weight or outright unfriendly partners. As a bonus, you can plan out your squad composition to maximize each squadmate's potential. Besides, nothing's more frustrating than winding up with a random teammate that thinks they're better off playing as a one-man a

As you play ranked, you will earn RP and slowly climb from Bronze IV to Apex Predator (if you have what it takes, that is). Each tier and each rank has a required amount of RP you need to accumulate in order to rank up. While in Bronze, you will need 30 RP to rank up between divisions. So, 30 for Bronze III, 60 for Bronze II, and 90 for Bronze 1. In silver, Zeri Build 2025 you will need to earn 40 RP between each tier, 50 RP in Gold, 60 RP in Platinum, and 70 RP in Diamond for a total of 1,000 RP to reach Apex Predator. Here is how it breaks d

image.php?image=b9architecture_exteriors000.jpg&dl=1League might require a bit of grinding to unlock all the possible Champions and Runes needed, which can be frustrating. However, the good thing about the hero rotation which forces players to pick from a certain pool of heroes in the beginning is that you won't be overwhelmed right off the

Grinding your way to the top of the leaderboard will be no small feat in Season 2, and Ranked League has a somewhat unusual system for gaining ranked points, or RP, compared to other shooters. Here is everything you need to know about Ranked Leagues in Season 2 of Apex Legen

Playing it low, slow, and sneaky pays off. It reduces the frustrating instances of being victimized by a third party ambush, results in much more consistent RP gain, and will inevitably get you through the ranks much faster than challenging every single squad that crosses your p

There might be a particularly reckless teammate that keeps making bad pushes. Downed squadmates might be too risky to rescue. Or it could be as simple as a toxic player that can't seem to stop screaming into their microphone. In any of these cases, it's worth considering the prospect of leaving them to their own devices. Besides, they might be thankful if you can carry them into a placement that saves their

Imagine an esports equivalent of ESPN. ESPN works because coverage of most traditional sports is basically the same. You point a camera at the field and watch what happens while two "experts" talk about what’s going on. Esports won’t and can’t work like this. Every game is drastically different from the next, with its own graphics, mechanics, and strategies to be emplo

Part of the problem with esports is that there are simply too many games. There are hundreds of titles with professional leagues that award prize money, host tournaments, and stream competitions online. Each of these games and leagues has their own fans and their own way of doing thi

Beyond ensuring that everyone is, you know, actually having fun playing a video game, being a positive influence on the squad is more important than most give it credit for. Beyond practically guaranteeing that no-one will want to join up with you, unloading verbal diatribes on your squadmates isn't going to make reviving you seem like an enticing prosp

Put simply, avoiding unnecessary gunfights will likely score you more ranked points than the potential kills are even capable of being worth. RP scored from kills is capped off at five points per game, while just surviving into the top three will net you seven. Managing to actually win the game is worth a staggering twelve ranked poi

Shrines provide strategic assistance by restoring both mana and hit points to a hero and nearby allies with a five-minute cooldown. Knowing when to use these and when to save them is a cornerstone to high level play, as the worst mistake a player can make is use the shrine with there is no threat, too early in a skirmish, or when there is clearly an opportunity to replenish in another

A common issue in DOTA2 is that people will often throw games because they are denied their favorite hero that gets picked during the hero selection phase. League perfectly solved this issue by ensuring that you pick your position and champion early

Genesis opens by explaining that humans and aliens teamed up to go through a portal in space. There are unknown dangers on the other side, which warranted the formation of a group of specialized individuals. Right after, you're dropped onto a single-lane bridge and put in control of the beginner-friendly archer hero. Sound familiar? I immediately had flashbacks to the League of Legends tutorial. Genesis does try to set itself apart by focusing more on story. The tutorial introduces mysterious aliens that attack our alliance of heroes. What they are, and why they're hostile, is a matter for the campaign. Oh yeah, there's a full-on campaign mode. Too bad it doesn't work at the moment, an issue the devs are actively fixi

  • Share

Reviews


  
×