Skip to main content

Blog entry by Latashia Hamlett

Genesis Review: Yup, That's A MOBA

Genesis Review: Yup, That's A MOBA

Finally, after years of mediocre performance and fierce competition from games like League of Legends , the Proleague was discontinued in 2016. Blizzard had very badly dropped its Golden Goose of a franchise that could have gone on to dominate the esports wo

Along those lines, www.mobapulse.com Respawn has also detailed their policy of loss forgiveness for this series. This applies to any match where you would normally finish at a net negative, but the loss was potentially due to something outside of your control. Respawn defines these situations as when match made teammates leave the game early, client errors, and "other cases where we determine you are not to blame for leaving the ga

As much as Blizzard tries to cover their own hindquarters, players and fans alike do not forget when a company mistreats and lies to them. When Blizzard tries to pump up interest in its esports for any of its other franchises, it is hard to put any faith in them at all as a fan, a potential competitor, or as someone interested in the production side of things. Were they to try and fix the state of things - both with esports and their franchises in general - their efforts would most likely be taken as the same empty, shallow promises they've made over and over ag

MOBA (Multiplayer Online Battle Arena) was once that genre in gaming. League of Legends was bringing in big money, Dota 2 was a force in esports, and copycats were springing up all over the place. In truth, that hasn't really changed. Sure, everyone is streaming battle royale and auto chess now, but MOBA is still alive and well. League of Legends keeps paying Riot's bills, and Dota 2 still brings in those __ huge prize pools . The copycats have slowed somewhat as developers flock to make auto chess games. The goal for MOBA developers now seems to be to tap into empty markets. That's probably the inspiration behind Genesis , a new MOBA exclusive to P

Put simply, avoiding unnecessary gunfights will likely score you more ranked points than the potential kills are even capable of being worth. RP scored from kills is capped off at five points per game, while just surviving into the top three will net you seven. Managing to actually win the game is worth a staggering twelve ranked poi

With Apex Legends ' first official Ranked Series winding to a close and another fresh season looming on the horizon, competitive players are gunning for those highly coveted Ranked Points harder than ever. This means that everyone is bringing their A-game to the Ranked queues, and that you're going to need to do the same if you're still grinding ranks to secure those sweet exclusive rewards for the next t

You'll communicate more comfortably and effectively, know how to work with one another's playstyles, and cut down on the possibility of working with dead weight or outright unfriendly partners. As a bonus, you can plan out your squad composition to maximize each squadmate's potential. Besides, nothing's more frustrating than winding up with a random teammate that thinks they're better off playing as a one-man a

Genesis has a top-down view, mid goes solo, bottom duos, and hopefully someone jungles. Thankfully, every champion has the ability to teleport to friendly towers. There's a cooldown, of course, but it's still nice to have that ability not locked to a summoner spell. The shop is also available everywhere, not just at base. This all seems designed to expedite the laning phase. There's even an option to begin with your character at level four. It's like the Genesis devs know that farming creeps is boring and are helping players get to team fights fas

The biggest change is the addition of a win condition. Either team could destroy the opposing base to claim victory, but they can also just get 60 kills. The idea, I imagine, is to stop that endgame drag that always happens in close matches. Both sides hunker down in their bases, carefully turning back creep tides and maybe jungling. But mostly they play it safe, retreating the moment a team fight seems to be going bad. It's tedious, boring, and only amplifies post-match toxicity because the stalemate usually ends when someone gets antsy and gives up a team fight. In Genesis, you can play it safe all you want but one side will eventually get 60 kills. In theory. In my 6-7 hours of play this only happened once. That match still went on a little too long. So while the ultimatum does pressure teams to actually push lanes, it isn't a complete cure for turtl

Marvel fans are eagerly anticipating the next Spider-Man movie, especially since it once looked as if the wall-crawler was being completely cut out of the MCU. There's also a fair bit of hype surrounding Doctor Strange and the Multiverse of Madness and Thor: Love and Thunder , which will have Natalie Portman's Jane Foster pick up the hammer. Black Widow is generating interest as well, but there's a feeling from some that the movie has come too l

  • Share

Reviews


  
×