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JanuaryActivision Hopeful 'Call Of Duty' Will Eventually Outsell 'Grand Theft Auto V'
But saying that this dimension is "a game-changer" is overzealous. The first-person perspective in Grand Theft Auto V constantly evokes an aura of novelty. It doesn’t fit in. Grand Theft Auto V, and the Grand Theft Auto series in general, was never built for first-person. Many of the actions benefit from a more peripheral viewpoint, as you can attackers easier and see a nearby getaway vehicle without fiddling around with the camera too much. Firefights are not the focus of GTA, nor are the driving segments. Grand Theft Auto’s appeal has always been the open-world. Moving around a city, launching off a ramp, shooting enemies, and making a clean getaway are not that valuable on their own, but the cohesion between these elements is what make GTA into what it is. The first-person perspective disjoints that synergy; it frames the firefights and vehicles as the most core elements, when they’ve only been pieces of a bigger puzzle.
Call of Duty: Ghosts has a lot to overcome if it wants to even come close to GTA 5 heists|https://gta5play.com/ V 's sales numbers. Even so, Activision seems confident that even if it isn't Call of Duty: Ghosts , their flagship franchise will hold the record again by the time Rockstar release the next game in the Grand Theft Auto ser
The moments of awe that the first-person mode demonstrate (like the flying segments) are constantly overshadowed by an obstructive and pointless statement. As the fanmade mods have shown us, first-person GTA is a novelty, a fleeting distraction that you’ll use for five minutes, then realize that it was just better the old way. Re-releasing GTA V barely a year after release is already a questionable move, but using something so disposable and out of place as a selling point is the real issue at hand. And yes, it’s optional. I understand that, but why treat this as a game-changer? GTA V on PS4 and Xbox One will sell, likely very well, but not because of the first-person mode. GTA V’s first-person mode is a pointless addition that does more to shamelessly lure in FPS fans than deliver any substantial inclusions to what Grand Theft Auto is about.
The video game industry has been embroiled in this sort of controversy for the past few weeks leading up to the news about The Interview. In two separate events, the gaming community (and even some outside the gaming community) have shown a willingness to accept and often times support acts comparable to Sony's just as often as it condemns them. The first happened when Target and Kmart stores in Australia decided they would not carry Grand Theft Auto V due to its depictions of violence against women . Then days ago, Hatred, the game that may yet actually morph into a scolding-hot button, was pulled from Steam Greenlight .
On Steam, recent user reviews indicate an "overwhelmingly Negative" ranking for the game, as well as "mixed" reviews overall. Only 14 % of the 35,960 user reviews in the past 30 days have been posit
In the hopes of delivering a message to Rockstar Games and Take-Two Interactive, fans of the OpenIV modding tool have amassed over 40 thousand signatures on their Change.org petition . The petition states that thousands of players have both lost the ability to mod their game and to pursue their passion for single-player modd
"It was a hard decision, but when any modding activity has been declared illegal, we can't see any possibilities to continue this process, unless top management of Take-Two company makes an official statement about modding, which can be used in cou
The content of these games shouldn't matter. The greater principle at stake here is the idea that people should be free to express their ideas, a value clearly held dearly by movie-goers but not so much by the gaming community. Society has spoken about movies: we want any film, regardless of how controversial the subject matter, to be available to the public in an exercise of our right to free speech and ideal of free expression. The question remains when, if ever, will society feel the same way about video games?
And while it seems that OpenIV modders encouraged the team to fight, and may have been lumped into the sum of modding tools that alter the game's code, the team behind OpenIV recognized the futility in entering a legal battle with the publishing ti
Funnily enough, now it seems like Activision might be beginning to overestimate what is feasible for the series. Just a few weeks ago Grand Theft Auto V became the most successful entertainment franchise ever. Making $1 billion in just 3 days , the success of the game was extraordinary. Prior to that, Call of Duty: Black Ops was the most successful video game title and it seems like Activision isn't willing to let that record go just
The NPD's results also shared an 81% drop-off in sales for previous generation of platforms with the Xbox 360, PS3, and Wii, while sales of the 3DS and PlayStation Vita have marked a 21% decline. In terms of software, physical game sales accounted for $212.7 million, seeing a 10% decrease year-over-year from $235.6 mill
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