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Blog entry by Herman Marion

GTA V's First-Person Mode is Pointless

GTA V's First-Person Mode is Pointless

"We know that our unaided awareness for Ghosts is leading the way against other unreleased triple-A titles. Our digital content has proven extremely popular and Black Ops II has sold more than 3m units in the

Expect more details about the new versions of GTAV to come as we get closer to its second release. It's certainly shaping up to be the end-all-be-all version of Rockstar's 2013 hit, regardless of if those who play it are veterans or new players. Yet there are still no heist

As they say, the reason it might seem familiar is because of its prominent appearance in the opening of GTA III . Since then, it has appeared in every other GTA game. Keen-eyed gamers may remember it from its most recent iteration as the car you drive when you chase the back-stabbing garbageman Luca Silvestri to his death in GTA 5 beginner guide|https://gta5play.com/IV and as the car Lenny Petrovic is driving before you riddle him with bullets. They also may remember it as the car you can sell for a measly $800 in scrap metal in GTA Chinatown Wa

More accurately, it is a converted Dodge Viper made to replicate the appearance of the Banshee, which closely resembled a Viper in the first place, just with notes of a Stealth, Camaro and Firebird mixed in. Make no mistake, using a real car as a basis and only tweaking certain details is the pattern with most cars from Grand Theft Auto , but don't be fooled into thinking Rockstar just bought a Viper and slapped a Banshee sticker on it. Allegedly, original in-game textures were used as a template for a completely customized car cockpit, with such specific detail that even the upholstered seats are embroidered with a Banshee logo and insig

Shifting the game's hype train into high gear, developer Rockstar has been hard at work filling in our news feeds as of late, touting everything from radio station teases , to brand-new trailers and even a recreation of the GTA III Banshee sportscar . Now, the studio behind the mammoth sandbox franchise is sitting down to discuss the game's unusually sourced voice w

woman-carrying-pumpkin-in-patch.jpg?width=746&format=pjpg&exif=0&iptc=0The video game industry has been a little unstable with its expectations in the last few years. Several top franchise games failed to meet lofty revenue goals - despite selling very well in their own right. Resident Evil 6 was deemed to have "fallen short of the plan" despite selling several million copies. Tomb Raide r , which sold 3.8 million copies at the time of the report, was deemed an "extraordinary loss" by Square Enix . Some blame the high expectations on Call of Duty with companies pumping more and more money into their games to try and replace the military shooter as one of the industry's most consistent sell

But saying that this dimension is "a game-changer" is overzealous. The first-person perspective in Grand Theft Auto V constantly evokes an aura of novelty. It doesn’t fit in. Grand Theft Auto V, and the Grand Theft Auto series in general, was never built for first-person. Many of the actions benefit from a more peripheral viewpoint, as you can attackers easier and see a nearby getaway vehicle without fiddling around with the camera too much. Firefights are not the focus of GTA, nor are the driving segments. Grand Theft Auto’s appeal has always been the open-world. Moving around a city, launching off a ramp, shooting enemies, and making a clean getaway are not that valuable on their own, but the cohesion between these elements is what make GTA into what it is. The first-person perspective disjoints that synergy; it frames the firefights and vehicles as the most core elements, when they’ve only been pieces of a bigger puzzle.

The moments of awe that the first-person mode demonstrate (like the flying segments) are constantly overshadowed by an obstructive and pointless statement. As the fanmade mods have shown us, first-person GTA is a novelty, a fleeting distraction that you’ll use for five minutes, then realize that it was just better the old way. Re-releasing GTA V barely a year after release is already a questionable move, but using something so disposable and out of place as a selling point is the real issue at hand. And yes, it’s optional. I understand that, but why treat this as a game-changer? GTA V on PS4 and Xbox One will sell, likely very well, but not because of the first-person mode. GTA V’s first-person mode is a pointless addition that does more to shamelessly lure in FPS fans than deliver any substantial inclusions to what Grand Theft Auto is about.

To reiterate, this car can be yours - but before you get all excited, you should be aware that the chance of it being yours is insanely slim, as this car is a one-of-a-kind. You can't buy it, you can't rent it, and you certainly can't steal a bumble-bee colored one for Brucie Kibbutz. Only one person will ever have the privilege of driving around while perhaps listening to some of the tracks slated to be on Los Santos' radio stations in a Banshee they can actually call their own. (For what it's worth, I recommend listening to Eddie Murphy's "Party All The Time" from Los Santo's classic rock station to the future winn

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