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Blog entry by Lucile Picton

Apex Legends: 10 Pro Tips For Ranking Up In Ranked Leagues

Apex Legends: 10 Pro Tips For Ranking Up In Ranked Leagues

The biggest change is the addition of a win condition. Either team could destroy the opposing base to claim victory, but they can also just get 60 kills. The idea, I imagine, is to stop that endgame drag that always happens in close matches. Both sides hunker down in their bases, carefully turning back creep tides and maybe jungling. But mostly they play it safe, retreating the moment a team fight seems to be going bad. It's tedious, boring, and only amplifies post-match toxicity because the stalemate usually ends when someone gets antsy and gives up a team fight. In Genesis, you can play it safe all you want but one side will eventually get 60 kills. In theory. In my 6-7 hours of play this only happened once. That match still went on a little too long. So while the ultimatum does pressure teams to actually push lanes, it isn't a complete cure for turtl

Their first orders of business, typically, will be looting their kills and reviving their fallen squadmates. Both of these actions leave them exposed, stationary, and inattentive, making them ripe for headshots or close range ambushes that will drop them before they even know they're being

Morellonomicon: +70 ability power, +300 health. Passive: Unique – Touch of Death: +15 magic penetration. Unique – Cursed Strike: Dealing magic damage to an enemy champion inflicts them with Grievous Wounds for 3 seco

Part of the original lore of the game dealt with how certain champions were bound to the league. Essentially, their power was held by the league. This allowed them to remain bound, such as Nocturne, and allowed their powers to scale back and forth between battles universa

With its campaign, the one thing that could really set it apart, inactive, Genesis has your typical MOBA modes. There's training, a humans vs. AI mode, and 5v5 competitive. There's only one map in the rotation right now, the usual three lane battlefield where you aim to destroy the enemy towers and reach their core. That's not to fault Genesis for having this familiar element. The setup is just typical to MOBAs. In fact, there are some smart things going on in Genesis that address common MOBA probl

With Aphelios' 5 weapons, two teamfights will never play out the same. The way he wants to approach a full 5v5 or a small skirmish will depend on his current main and off-hand weapons. The Calibrum, Infernum, and Crescendum Moonlight Vigils are very strong during developing teamfights, especially in small areas. The AOE damage and healing can win fights single-handedly. He can also use the AOE crowd control from his Gravitum Moonlight Vigil to initiate or disengage a fi

Genesis opens by explaining that humans and aliens teamed up to go through a portal in space. There are unknown dangers on the other side, which warranted the formation of a group of specialized individuals. Right after, you're dropped onto a single-lane bridge and put in control of the beginner-friendly archer hero. Sound familiar? I immediately had flashbacks to the League Of legends meta of Legends tutorial. Genesis does try to set itself apart by focusing more on story. The tutorial introduces mysterious aliens that attack our alliance of heroes. What they are, and why they're hostile, is a matter for the campaign. Oh yeah, there's a full-on campaign mode. Too bad it doesn't work at the moment, an issue the devs are actively fixi

The confusing part in the case of Annie is why an institution such as the League of Legends would ever accept a child into its ranks. Her character model certainly presents diversity, but it just doesn’t make sense rationally. Annie isn’t the only child competing in the league. Ekko is also much younger than most of the champions pres

Spellbinder: +120 ability power, +10% movement speed, Passive: Unique: Gains a charge each time an enemy or allied champion within 1800 range, including yourself, uses an ability, up to a maximum of 100 charges. Active: Unique: Grants 0 − 80 (based on charges) ability power and a decaying 0% − 50% (based on charges) bonus movement speed for 4 seconds (60 second cooldo

The rune Kleptomancy synergizes well with this since the change in patch v8.23, which now can proc off of two basic attacks. While this was a nerf to some champions, Kennen benefits because this playstyle makes great use of the increased AS following E to kite. Also, the possibility of a free consumable is never a bad th

Minion Dematerializer is great for early game wave clear, which is always important if Kennen hopes to dominate the top or mid lane. Futures Market is also a good alternative for an earlier power sp

As previously mentioned, Kleptomancy was changed recently to encourage more auto attacks, which suits Kennen perfectly. Since the goal is to grab as much gold as possible, you want to be spamming those auto attacks often. Sometimes, you will be given a consumable instead of gold, which can be any of the follow

Besides this, item selection depends on how you wish to play Kennen. A full glass-cannon build is perfectly viable once you have enough experience and a team that you can depend on for peel. However, you also have your own ways of escape, so this is not always necess

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