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DecemberGames We Wish Had Sequels
Ultimately, we can only really guess as to how Valve weighs each of these points, or if it even uses all of them at all in determining a Trust Factor value per player account. There is much more to consider, and everyone should take the time to check out the patent for themselves. It can appear to be a long, daunting read, because it is, but there are some interesting pieces of information to glean from such an endea
The platform is not quite finished yet, mostly because there are plans to expand and breathe more life into it. "We have a lot of plans for the platform," Alex says. "Everything you see has been coded by just two people. I have a background in design and front-end web development. David - our CTO - is an ex-military software developer and created the system and servers behind it all. Our most requested thing right now is a native app, which we plan to work on later in the year once we feel the website is more complete. For now, we have sub-communities for major Half-Life games, mods, and topics in the work. We’re also releasing new features every week. Last week, we added mentions. Now we’re working on multi-image posts."
After all the money Final Fantasy 7 made you'd figure Square Enix would continue this story in another video game. A CGI movie sequel, Final Fantasy: Advent Children, came out years later , but that was never good enough for me. That’s a different medium. I want to see a video game sequel. I mean Street Fighter 2 had how many sequels before we saw part 3? Square could have done the same. I think Square dropped the ball on that one. It's not like it would have been difficult to do. Final Fantasy 7 screamed for a sequel, I thou
Some would consider Cache to be the greatest Counter-Strike nostalgia: Global Offensive map . The ingenuity behind Cache allows for sniping, but not a lot. Watch out for mid in Cache because that is where snipers like to camp. For the most part, battles on the map Cache are fought in close-quarters. With a shipping container placed beside A site, Cache can end with intense firefights where members of the attacking team try to stall for time, hiding behind the shipping container. The catwalk behind B is often a good place to camp. A's bomb site is also close-quarter battles, so you may want to stock up on grena
The headshot percentage will be significantly low, and overall climbing will become more difficult. Along with learning recoil control, getting down the right crosshair placement should be the main objective for any pla
Where the AK is a sledgehammer, the M4's more of a scalpel due to its incredible accuracy. It doesn't pack the same punch, but it's every bit as deadly and lends itself well to firing in short, controlled bursts at mid-ra
In the patent, there is a broad range of points listed that could all be used in determining the Trust Factor. Here we will go into some of the more interesting as well as some of the obvious. To begin, the following are one’s that we might expect to see in any game’s matchmaking sys
The AK-47 is an icon both inside and outside of the game, and is most definitely a fan favorite. It sells at a decent price point, is capable of one-shotting armored opponents with a solid strike to the head, and is incredibly accurate for those that have mastered tap-fir
Choosing to go to A or B may make the difference between losing a life and achieving the objective. Since the map Inferno has two spread out bomb sites, players on the defending side are well advised to place half their players at each site. Since planters can stick together and follow the same route, Inferno is deemed to be T sided. The map design of Inferno is not bad, but in practice, the map just misses the mark. Despite its flaws, people will continue to play and enjoy Infe
In my opinion, Squaresoft's seminal Super Nintendo action RPG Secret of Evermore is desperately in need of a sequel. Filled to the brim with a fun and clever story, beautifully diverse level design and the unique alchemy-based magic system, Secret of Evermore is one franchise that Square should definitely attempt to revi
"The Half-Life community is one of the most creative and talented gaming communities out there," the founder of LambdaGeneration - who simply goes by "Alex" online - tells me. "Some of the stuff we cover just blows my mind. Whether it’s a group of people spending almost two decades recreating the original game in a modern engine or someone spending three months on a fan film, I am always taken aback by the sheer dedication people have for the series."
It'll work if you can't afford something else, by sheer virtue of being a gun. However, you're likely better off banking your money and roughing it for one round so you can pick up something a bit more practical during the next
The game originally came out in 1999 as a Half-Life mod and in 2000 as separate retail. That's over a decade! The potential of what a new release would look like seems amazing in terms of graphics, mechanics and the all-around evolution of video games since then. I know I'm not alone, there's even a Facebook group devoted to the ca
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