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JanuaryDualShockers Gamescom Awards: Sea of Thieves Takes the Spotlight
The moment you manage to place your ship in a position that allows you to bring down a full broadside on an enemy while preventing them to shoot at the same time (a traditional maneuver that seamen call "crossing the T"), you'll feel like a god. Try to resist the temptation to scream "FIRE!!!" into the mic if you can. I couldn't.
As usual, remember that the winners below reflect our personal feelings and opinions. It's perfectly ok if you disagree, and have your own list. As a matter of fact, feel free to post it in the comments.
We weren't sure what the response would be like, but many more votes than we expected poured in, and the results were clear, with a landslide win for Final Fantasy XV. There is no doubt that the hard work by Hajime Tabata and his team connected with many of our readers like it did with us, and the results clearly show in the chart be
While our "Biggest Shocker!!!" special prize is basically a honorable mention, this time around the name is quite appropriate (even more so to the adorably quirky nature of the game's creator Yoko Taro). The crazy action and the drastic perspective changes that were showcased during a stage event. literally made me shout "What the F...!" (in a very good way) in the middle of the press room where I was recording the show, with the obvious amusement of a few tens of mostly Japanese journali
At Gamescom 2016 in Cologne, Germany, DualShockers had the pleasure to interview NieR: Automata Producer Yosuke Saito and Composer Keiichi Okabe about the upcoming game, that will be released for PS4 and PC in early 2
The two developers talked about a variety of topics, including the game's campaign and quests, platforms, music, and more. Saito-san also teased at least one other settlement that will be shown in the future, and over ten androids that will be revealed with a trailer at Tokyo Game S
It’s absolutely critical to start with a solid premise, then playtest again and again to make sure you’re staying on track. Passersby usually assume we’re just playing games all day, never suspecting how much blood, sweat and tears it takes…
Often sequels end up failing to be as charming as their predecessors, but this definitely not the case with Gravity Rush 2 . The game improves on Gravity Rush in basically every aspect, and not just by a lit
YS: You won't need to do the side quests to reach the ending, but as with the previous title we'll have multiple endings, so if you really want to find out the truth of the game, relevant site then you'll probably have to do the side que
The trickiest part is properly controlling the movement of her cloth details. Robots tend to look bland and lifeless when they aren’t moving, so making her cape flow in a somewhat exaggerated, almost heroic manner helps her look more dynamic. It was harder than we expected to keep her metal skirt from sticking out from under the cloth dress when she moves! The more we tried to fix it, the more her dress stretched out to its limits. It took a lot of time and effort to keep her dress shaped properly.
But alas, we have only one award to give, and Battlefield 1 's absolutely stunning and extremely fun desert map brings it home. And the horses... oh the horses... They're unbelievably fun. If you see one available on the battlefield, grab it.
YS: We have been asked this before during other interviews at Gamescom, and I have been telling everyone that it would be 25 hours, because that's just how I felt. But when I told that to my Japanese staff yesterday night, they were like "no, it'll probably take a lot longer than th
This award is also special, as it comes with a second meaning, representing our respect for taking a decision that certainly mustn't have been easy, and that most studios and publishers probably wouldn't have had the guts to take.
Because it's an action RPG genre, there is a main story, but we do have side quests as well. While we do call them side quests, some of them actually have chapters within themselves as well. Some of them are actually really difficult. If you want to really complete everything, it might take from 25-30 hours of gameplay, and you might need to upgrade all your weapons and whatnot to complete the quests as well, so it may take longer than t
The producer also confirmed that the game would be PS4 Pro optimized, and confirmed than an Xbox One release was on the cards depending on how NieR: Automata sales fair from the game's launch early next year. From our time with the game, the action sequences look to have heavily improved, and Platinum Games will be banking on an enveloping storyline and smoother combat keeping fans hooked. While we have some concerns about large bland locations and a lack of cannon fodder enemy variety, it's clear that NieR: Automata looks like a marked improved on the original, and action RPG fans should consider the title when it eventually releases across the gl
NieR: Automata is certainly gathering a lot of attention lately thanks to the great gameplay showcased by the recently-released demo , but there is another element that turned many heads, the rather prominent behind of android protagonist YoRHa 2B, which is often generously displayed by her physics-enabled sk
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