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Blog entry by Santos Leverett

How Destiny 2 Has Improved The Solstice of Heroes (& How It Hasn't)

How Destiny 2 Has Improved The Solstice of Heroes (& How It Hasn't)

Since the release of Destiny 2, monetization has been a thorn in all player's sides. Though Bungie tweaked it to be fairer, players still resented the idea that Bungie was selling a $49.99 Season Pass with microtransactions on top of it all while asking players to pay up front to get the game. Anyone hoping things would get better after Bungie's split from Activision isn't going to be happy to hear what's happening in Shadowkeep.

Endless Vale has a nice variety of pressure points for both sides, with three, round mini arenas in the middle. Shotgunners might struggle here as well, as mid-range and sniping reign supreme, at least for the middle and cliff-side poi

Players that want a Kinetic Sniper Rifle should look at The Supremacy to see if it fits their needs. It's an incredibly varied weapon, with perks that work in PvP while being one of the best Snipers in PvE. Perks like Fourth Time's the Charm and Rewind Rounds extend ammo economy, and Bait and Switch adds 30% to damage so long as players use every weapon in their arsenal beforeh

Clocking in at four-to-five hours, Shadowkeep's campaign generally overstays its welcome despite such a short completion time. The campaign doesn't offer anything interesting in the way of revelations or mission design. Instead, it spends most of its length tasking players with mindless busywork. After that, it ends on an interesting yet unsatisfying cliffhanger that likely won't be addressed until the inevitable Destiny 3. The campaign never approaches the awful Dark Below or Curse of Osiris , but it's a severe drop in quality from Forsaken.

Guardians playing Bungie 's Destiny 2 don't always have to head to battle guns blazing. However, other players with a flair for tactical battles might want to approach their missions with a degree of finesse. After all, what better way of keeping safe on the battlefield than by dealing damage from afar? And thanks to the Sniper Rifle, players can easily play with enemies from the rear while their allies pick them

The Magnificent Armor is where the real work begins. Each player is gifted a Renewed set of armor that has low stats and looks old and dilapidated. Every piece of the set has a subset of tasks associated with it. These might include goals such as Complete Five Strikes, or Get 50 Precision Kills, or other things to that effect. Once players complete all requirements on all five pieces of gear, the armor can be upgraded to the Majestic versions with higher stats and better aesthetics. With this upgrade also comes a new, more challenging set of objectives to complete for each armor piece once again. In 2020, this first upgrade also unlocks the universal ornaments for the set as w

Cloudstrike is like a smaller Thunderlord in the Special Weapon slot. It has a lot of the same utility, but with the trade-off of being a Sniper Rifle as opposed to a Machine Gun. What this translates to is a Sniper that functions in both single-target sustained damage and ad-clear on lower damage thanks to its lightning stri

Once the Majestic set has been fully completed, Guardians can again upgrade their armor to the Magnificent versions with the highest stats and ornamentation. This Magnificent set also has one final set of tasks to complete, some of which are extra challenging. It is this final step that applies the fabulous white glow to each pi

If it isn't hard enough taking on one faction of enemies in a strike, taking on multiple different types of enemies just feels like overkill at this point but that is exactly what players have to do in the Warden of Nothing strike. While players will mostly have to work their way through legions of Cabal to finish this strike, that doesn't mean the occasional Vex doesn't show up to ruin the mood. Add that with constantly having to avoid bullet trains at the most random of times, thus leaving players with their money's worth with this str

When Destiny 2 armor Stats 2 launched, it was arguably a shell of the original. Sure the story was a little more cinematic, but much of what had made Destiny fun and compelling was now strangely absent. Customizable class builds were gone, replaced by ones pre-made by Bungie. Randomly-rolled loot was gone too; now all one had to do was get a gun once and that was it. No more chasing godrolls. Supers were toned-down and put on an excessively long timer; the other abilities were too. There was "more" to do in the hub-worlds too, but it all somehow came-off as even more shallow than the activities available in the original. Throw an over-emphasized Eververse and a merely "okay" raid (with disappointing loot) on top of that and the recipe for a disastrous launch period is complete.

Not all video game missions are made equally. Some are just naturally harder than others for a multitude of different reasons. Destiny 2 personifies this belief in that some strikes are mind-numbingly easy while others will leave fans pulling their hair

For 3V3, it's the same principle. Teams spawn across from each other in a way that lets them easily choose the approach they want to take, with the opportunity to poke at the enemy from the sides or go in guns blazing through the middle where the large Vex pillar

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