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Blog entry by Nigel Lovekin

Exclusive: FABLES Creator Talks Return & Future of Series

Exclusive: FABLES Creator Talks Return & Future of Series

Genshin’s not an MMO either, but it does take a variety of lessons from the genre. It has shared spaces and co-op events. Its world is designed as a progression tool of its own — hard level-gating ensures that you can’t progress through the main story without becoming intimately familiar with the area it takes place in. The fact it runs on a regularly updated individual server even plays a role here — logging in and seeing I have mail from Mihoyo reminds me of the startup UI for Final Fantasy 14 or World of Warcraft. It’s a game where every day brings something new, where you can pal around with mates in multiplayer areas or become friends with new folks who seem sound. Sure, Genshin caters to a single-player experience for those who want it — but if you’re after something a bit more sociable, especially in times like these, Mihoyo’s got loads of that for you as w

I’ve been a diehard Fable head for years. I even wrote an ode to the much-loathed but actually-very-interesting Fable 3 a couple of weeks ago. I know Fable 3 was weak in loads of ways, but it experimented with some weird shit, and I can respect that. Plus we’ve always got Fable 2 as a bonafide Perfect Game, so I don’t mind if Fable 3 isn’t the most replayable experience ever designed. Anyway, I digress — Fable 2 co-op was brilliant, wasn’t

One game is notably missing from this list is Elden Ring . It seems like the general consensus for Elden Ring 's E3 presence is so all over the place that it's hard to say whether or not it will make an appearance. Updates on the game have been few and far between over the last two years, and Bandai Namco already has two upcoming games with release dates to focus on for its showcase: Scarlet Nexus and Tales of Ari

If you played Fable III for the first time at a young, impressionable age and were horrified by the opening cutscene, in which an ambitious chicken leaves home to explore the city but it's implied he's killed by the ending, then there is good n

There's a message board inside of the Land of a Thousand Fables that resemble the message boards that can be found in the real world very closely. The fact that this message board is so similar in size and shape to the one found in the main game doesn't make a lot of se

Instead of murdering people in the middle of Bowerstone and growing big devilish horns, you had to manage a kingdom and decide whether it was more important to build a school or a brothel. This structure is excellently designed, mind, and went on to define similar systems in other games like Dragon Age: Inquisition. But the magic of Fable’s chaotic mayhem was rechanneled into something a bit more serious, a bit more grounded. While I vastly preferred the old versions of Fable, this wasn’t a bad thing. Fable games are anything if not ambitious, and once a game tries something new that’s genuinely worthwhile… well, I don’t care all that much if it’s not up my street — even failed experiments can help steer progress. Now that a new Fable game is confirmed to be in the works , I’m immensely glad that Fable 3 exists, because for as much stink as people talk about it, it’s a smart, audacious, and important C++ Game Development.

BW: It may not be for me to say, but yes, since you asked, it is the best of all possible DCU/Fables crossovers, in my not very humble opinion. I’ve wanted to have these two characters meet for years, and finally got to write it. I don’t know if you could call it a dream come true, but it’s certainly a longstanding ambition come t

Let’s also remember that Fable 3’s dog companion extends far beyond the contemporary "Can you pet the dog?" phenomenon that seems to have been adopted as a marketing tactic for new and upcoming games. In Fable 3 you can teach your dog tricks, and 30 seconds later it will rip an enemy’s throat out. This disparity is par for the course for Fable 3, which is a game that seems to have amassed every existing genre into its massively hodgepodge makeup. Fable 3 is The Sims. Fable 3 is Dishonored. Fable 3 is Grand Theft Auto. You can use your magical affinity to protect innocent people from hordes of vindictive monsters, or you can pump the rent prices in Aurora up so high that people can’t even afford to buy vegetables in the worst place on earth. You can marry someone, absorb their assets, and then file for immediate divorce. They won’t be happy about it, and the game’s morality system will have its due impact on you — but you can do it. It’s a life simulator, a fantasy RPG, a tycoon management game, a rom-com, and every single thing in between. Sometimes it’s too much — how do you even begin to reconcile all of that in a coherent way? But most of the time it’s actually genuinely smart. It’s just not Fable 2, and people — including 14-year-old me — hated that.

Thumbelina lives in a small town, and as it is questionable how the town hasn't been destroyed prior to Geralt entering the realm. There are many much larger entities that can be found inside of the land, which is why it is quite peculiar that Thumbelina's Town hasn't yet been destroyed simply by the enemies accidentally stepping on

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