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Blog entry by Kali Stobie

The Best Hand Cannons In Destiny 2

The Best Hand Cannons In Destiny 2

Midnight Coup is another strong candidate in the Kinetic slot, and it’s incredibly easy to farm as well. The weapon earns its place because of how its perks are structured; it is able to roll Firefly in the first column, and damage perks on top of that in the second col

To activate the Prophecy Dungeon, open the Director, and go to the Tower . Go to the west side near the bazaar. Select the Prophecy Dungeon node, and click launch. You will land in the first location where you will learn about Light and Dark Motes and start heading to the first b

Any of the reload perks, be it Enlightened Action , Perpetual Motion, Rapid Hit , or Frenzy, are all great, allowing this weapon to really slide into the Submachine gun's territory in terms of how often players can keep their damage up. Paired with Destabilizing rounds, this weapon really does function like a Submachine gun, more so than Warden's Law, with a pure add-clear perk designed to spread damage around. Players who rely on Void Keywords for their build, or just want a new Void weapon, should get a good roll out of t

_Destiny 2 _ just started its Season of Arrivals on June 9 and is intended to end on September 8. The Prophecy Dungeon is a new three-person dungeon that accompanies the Season of Arrivals and involves entering the realm of the Nine and learning more about the Darkn

Thorn is one of the greatest weapons in PvP thanks to the fact that it can deal damage over time. Not only does this allow players to continue to do damage even after they've tagged their opponent, and keep up the pressure as a result, but it also gives the user information on their opponent's location, as they can see the damage numbers through wa

Sunshot is definitively the best Hand Cannon in PvE. A sole survivor of the 150 RPM archetype, the weapon has arguably the best crowd control in the game. This comes from its main trait, Sunburn , which makes The Final Shape expansion weapon's bullets deal area-of-effect damage, and its main perk, Sun Blast , which causes enemies who die by the weapon to explode, Scorching nearby targets. Enemies who gain too many stacks of Scorch also explode, and spread more Scorch around t

Defeat Taken enemies and clear the Wasteland of Taken Blights. Since it is a Darkness Zone, make sure that at least one of your teammates is alive at a time, or you will need to restart at the last checkpoint. If you find a small structure covered in sand, enter it to find a secret chest. This may be a way to raise your power level before the final boss fight. Find a large building with a small tunnel that glows pink. Take this tunnel to the Hexahed

Firefly doesn't have a ton of use in PvP, and is really situational, but it can punish players who stack too close to one another, and is essentially a neat bonus on top of a gun that has two perks rolled into one with its main tr

Use your Sparrow to ride the giant red ribbons in the sky to Kell Echo. There are still some hazards, such as enemies and obstacles. The last diamond before the large one contains a chest. Stop at the entrance, follow the hallway, and across the chasm is a secret chest. Continue on to the large pyramid to face Kell E

Become familiar with how weapons work now. Bungie made it a big deal that the weapon system would be changing drastically and it has. While the initial roll of out of these changes was a few weeks ago with update 2.0, Guardians are seeing the full force of these changes now that Forsaken has dropped. Weapons have returned to how things were in Destiny (1) with completely random rolls while certain weapons now find themselves in entirely new slots. The same weapon can drop five times and each time will come with different stats and abilities. This makes for some fun mixing/matching. To make things even easier, if a certain perk works well for one’s play style, putting that perk on the new gun only requires the dismantling of whatever version of the weapon not wanted but getting to keep the perks in modification form that are wanted. Then it’s simple as slapping it on the weapon kept. Forsaken is all about being user friendly and wants Guardians to make the most of their toys. Now that certain weapons find themselves in new slots such as Snipers or Shotguns being in all three slots of Primary, Secondary and Heavy, mixing and matching is highly encouraged. Play around with different load-outs because the possibilities have become greater. I found myself with a Shotgun in my Primary, a Sniper in my Secondary and my trusty Rocket Launcher in my Heavy. It was a blast and while I’ve switched it out since then it was fun playing around seeing how these new combinations favor each other. Pro-tip: Bows. That is all.

New expansion means new story, new story means new area and new area means new NPCs to give out fun stuff. Upon the initial Prison Break and Cayde’s death, Guardians will immediately make their way to The Tangled Shore in tracking down the escapees. The leader of this tangled web is a wonderful Fallen NPC named Spider. Spider helps in getting the ball rolling in tracking down the big-bads and seeking vengeance upon Uldren. He also is extremely helpful in getting one’s Light Level up the easy way. Sure, he sells the resources needed to now infuse gear into other gear, but honestly that will cost some serious glimmer. If not wanting to farm glimmer while wasting time, instead start chipping away at those bounties he has available. This is an easy first step in getting solid legendary gear that won’t break the bank or ones will. This will see Guardians returning to areas familiar such as the EDZ while heading into Lost Sectors to hunt those who’ve broken out of Prison. These are not the main Wardens in the main quest but regular high-level enemies that upon killing will complete a bounty for good gear. The Bounties stick around for a week making it a solid initial jumping off point.

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