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DecemberRed Dead Redemption 2 Remaster: Steam Update Sparks Speculation
The Rockstar Steam update for Red Dead Redemption 2 on October 3 included changes to the game description, removing references to " Red Dead Online" from the thumbnail image, adjusting assets and timestamps, and adding support for new langua
The list of complaints is extensive but focus on main areas including the new emotes, daily challenges, and hunting. Some of the new daily challenges involve a weapon that hasn't even been released in Red Dead Redemption 2 online guide|https://reddeadstation.com/ Dead Online yet, microtransactions include a poor set of clothing options that cost gold bars, and emotes can cost up to $100 to buy. Elsewhere, new headshot bounties actually turn players into griefers more than before as actual griefers can simply ride off-radar to escape. Finally, animal carcasses have been nerfed to the extreme and badly damaged the money of those who basically relied on hunting for inc
Red Dead Redemption II’s landscapes seem representative of the feelings pulled up from a game like The Witcher 3 by how one plays in them. The Witcher 3 presented a blend of main storyline with endless possibilities of getting sidetracked in an open world out of curiosity. The opening shot during the credits followed up by the mountain side view says it all. As Breath of the Wild did when it showcased its open world, RDRII is showing these places to say ‘go there!’ Don’t worry RDRII, we will. When people think of the West/Frontier, it’s usually the setting of the first Red Dead Redemption. RDRII is presenting a landscape that will be exciting to explore. North America has a landscape that is gorgeous giving to views that are cause to stop and soak it in. It'll be refreshing to visit something familiar even if alien to the present timeline. Anyone who has hiked into North American wilderness will know this feeling immediately.
Now that the second trailer for Red Dead Redemption II has been burned into everyone’s eyes, taking a step back after the dust settles can help to see the bigger picture. The most prominent thing being the centerpiece of who the main anti-hero is, along with other outlaws from the Van der Linde gang. Even with the trailer showcasing other features such as what looked to be gameplay (not much) and cutscenes, one game popped into mind watching as the visuals went from sweeping vistas to bogged down swamps filled with predators. As each environment kept hitting and having watched the trailer numerous times now, RDRII seems to be mimicking another exceptional game — The Witcher 3: Wild Hunt.
Not in a bad way though. Take the gameplay and strategy of Grand Theft Auto and add the expansive land of the old west and you've got yourself Red Dead Redemption. In this game you play the role of John Marston, a former outlaw hunting down his old gang in order to be granted amnesty. Because it's set an entirely different century from Grand Theft Auto, this game was modified to compensate for the lack of modern technology. Law enforcement has no way of pursuing you unless a crime was witnessed by someone. The scenery and sound are all deemed high quality and a natural fit to the gameplay. There's even a zombie expansion, which of course isn't natural, but still flows with this game. Red Dead Redemption has been given near perfect scores and sold over 13 million copies worldwide. It also won several Game of the Year awards from numerous publications.
Welcome to This Week in Gaming, where we take a look back at some of the most newsworthy events in gaming history from last year to even decades ago that happened this very week. Take a gander at some of the highlights and see which spark nostalgia and which may still be news to you.
At the end of Red Dead Redemption protagonist John Marston dies. It was a controversial decision for the studio. Cantamessa "desperately" wanted it to happen, and Sam Houser (Rockstar Games Co-Founder) wanted it to happen as well, but there were complications due to gameplay reas
It was "a tough choice," and Cantamessa takes responsibility for the extra expenditure and the extra work it caused, but he feels the need to give credit to Co-Founders Sam and Dan Houser and former President Leslie Benzies, because they bankrolled this proc
On the other hand, Cantamessa did not initially realize that everything that John was doing that had a line that for instance said "Hey John," also needed to have a "Hey Jack" version, and this applied for all the open world activities and minigames like Poker. It required everything that John could do to be re-recorded as Jack, while all the dynamic cutscenes that involved minigames and similar activities had to be motion captured once more. This added "a ton of work" close to the end of product
I will immediately state that I'm not pointing a finger at Rockstar saying they copied another game. In this industry, like any art, learning from others goes a long way. Rockstar has always been able to craft exceptional games -- just look at the most recent years of success with GTAV Online or any of the GTAs. What has Rockstar learned? From the looks of it, that it’s possible to create epic playscapes representative of our real world that will be fun to play in without fantasy or sci-fi. It has gotten a bit tedious that every game that’s willing to put out these massive sandboxes restricts it to stories of fiction, except Rockstar of course. Covering a bit more ground, the upcoming Assassin’s Creed is also helping fill this much-needed role for games.
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