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Blog entry by Adeline Frewin

Sea of Thieves Reveals Multiplayer Gameplay Trailer

Sea of Thieves Reveals Multiplayer Gameplay Trailer

This is certainly going to strike a lot of hardcore Mega Man fans the wrong way, but the past fourteen or so months have been pretty bad for Keiji Inafune. From the change in Mighty No. 9's art-style to the failed Red Ash Kickstarter, which took place in the middle of the development of another partially crowd funded title, to the countless delays for the Mega Man spiritual successor, we've seen a member of video game royalty sully his good name a little bit. ReCore, the Armature Studios Xbox One exclusive that we actually know next to nothing about, is yet another Inafune project, and the hope here is that it fits in with Microsoft's new consumer-first messaging. If ReCore turns out to be another slightly shady situation, it could be the beginning of the end for this once-powerful developer. The real hope here is that ReCore winds up being an incredible new IP for Microsoft to focus on going forward, as the Xbox platform won't be able to rake in that Halo cash forever.

There are definitely some major questions about Sea of Thieves, especially when you consider that Rare is not a studio that has ever put together an online game that feels truly cutting edge, but if everything hits, Microsoft's investment in this legendary studio could be totally worth it. The real goal here should be to find a way to make a charming, deep online version of Assassin's Creed IV: Black Flag , considering that may be the best pirate game we've ever received.

Today Sea of Thieves Lead Designer Mike Chapman posted on the game's forums to give more details on how personal combat with flintlocks, blunderbusses and swords will actually work on Rare's upcoming shared world adventure g

It’s in no way surprising that the mantra of "…but what do I do?" or variations thereupon, has lingered over Sea of Thieves like a pungent-but-irremovable odor. While there was always a strong case that there’d already been a fair amount of intrigue built up for what Rare — proper Rare that is, not Kinect Sports-shackled "Rare" — was cooking-up, prior to and since its reveal back at E3 2015 (which admittedly garnered somewhat of a deflated "eeeeeehhhhhh" reaction from yours truly), details pertaining to its content, its progression, its finer details outside of an odd sample of footage and some rather unfunny plodding through voluntary player commentary, have been somewhat conserved. For what purpose though; after all, you and I both know Microsoft need all the good marketing they can get their hands on if they’re to give Xbox a reasonable chance in 2018.

Sea of Thieves is meant to capture the spirit of adventure children have when they play. There is no convoluted tutorial that spans many hours, being that the theme of the game is pirates it is assumed most people have a general idea of what it is pirates do so you can hop into the game, raise the anchor, lower the sails, and set off looking for booty to plunder. Whether the quest involves fighting, treasure hunting, exploration, or just drunken hedonism, the goal is to hang out with people and have a good time. This looks like a great way for you and some friends to get together and live out the fantasy of going on a pirate adventure without getting seasick or losing a hand to a crocodile.

While the closed beta only features sharks and skeletons as AI-controlled enemies, the datamine reveals a wider variety of enemies and creatures, some of which have already been featured in trailers for the game . The data implies that the full game will feature bats, chickens, fish, parrots, pigs, seagulls, sharks, and snakes. It's not currently known if parrots will be tamable, allowing pirates to mount a feathered companion on their shoulders as they guzzle down some grog. The datamine also reveals that mermaids will not always be friendly like they are in the beta, and that the Kraken will wrap its tentacles around the ship in a manner which will likely require the crew to work together quickly in order to surv

As expected, Sea of Thieves is an online multiplayer game in which players will cooperatively and competitively partake in traditional pirate activities. Those include running a ship by weighing anchor, unfurling sails, and laying down cannon fire on other ships, and island life -- though that was left merely teased. Oh, and don't forget drinking ale. There's plenty of ale to be drunk as well. Mostly though, there was a lot of Sea Of Thieves News|Https://Seaofthievesfans.Com/ battles with other pirate sh

It's worth noting that while the datamine does reveal plenty of content that players haven't been able to experience for themselves just yet, it doesn't provide the full picture of what Sea of Thieves will bring to the table once it releases. The closed beta for Windows 10 and Xbox One users has been extended for another two days , so potential pirates still have ample time to ride the high seas to discover if the game matches their met

Even though Rare Replay was one of the most pleasant surprises of 2015, it's been far too long since Rare has made a game that feels truly aligned with its original development vision. Yes, the masterminds of yesteryear have moved on from the heralded development studio, but when we got a glimpse of Rare's next project, it's hard not to feel that awesome blend of nostalgia and novelty that this UK-based developer seemed to capture so well.

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