3
DecemberBrian Austin Green Interview: PUBG Mobile #Fight4TheAmazon
While kill cams throughout PUBG would likely thrill players, they wouldn't work well in group matches, where dead players could then tell teammates where a hidden enemy killed them from. Still, for the final kill of the game, a kill cam would be a great way to show the player who died and the player who won how the last moments unfolded. Bluehole Studios appears to be working on a match playback feature but it's not clear if it will also work as a kill cam right when the match finis
We didn't even get this as much as we wanted in the last entry, but Fortnite is fast. Good luck trying to get your dad into the game because if you're not on your P's and Q's you're going to get pwned by some 8-year-old wearing a snap-back sideways within minutes of dropping off the battle bus. PUBG however, is more in line with the game play of a classic shooter. It's slow, https://www.Pubgmcentral.Xyz/articles/krafton-s-gaming-revolution-in-2025-Ips-tech-and-triumphs.Html almost empty at times and getting kills in it usually requires a much more patient, methodical approach. Sure the best players can run-n-gun like it's nobodies business, but if you play the game slow you have a good chance of making it
PlayerUnknown's Battlegrounds has seen a staggering success so far. PlayerUnknown's Battlegrounds pits nearly 100 players against one another in a massive free-for-all . PC Gamers on Steam showed this was the type of game they'd been hoping for by quickly helping PUBG overtake GTA 5 and Fallout 4 near the top of Steam's ranking for highest concurrent users, with 481,291 players at one time. It has over 6 million copies sold, and all of this popularity is in spite of the game still being in Early Acc
Most publishers, however, won’t be willing to act on these suggestions. As previously mentioned, the Chinese market is often very lucrative, and region-locking won’t do away with the fundamental issue of cheating. A quarantine of all Chinese players will do nothing but frustrate both standard players and hackers alike in that area, and, should the region’s interest in the game fade because of an artificial blockade, Electronic Arts could stand to lose quite a bit of inco
Bluehole Studios showed off vaulting and climbing at E3 this year, but the feature didn't make it into the delayed July patch. The game desperately needs this feature, and the sooner it makes its way into Early Access, the better it should be when the game gets its full rele
In 2012, a modder by the name of Dean Hall released a mod for ARMA 2 called "DayZ." Its extreme survival focus being the result of Hall’s desire to create an experience that would cause its players to seriously consider their surroundings and survival needs, rather than just blindly reacting. As it turned out, many gamers out there were hungry for this new kind of gaming experience, and DayZ released to massive praise and popularity. So like ARMA 2 before it, DayZ also attracted a healthy modding community, and it wasn’t long before some members of that community starting trying to adapt the game’s survival elements for pvp-focused experiences. It wasn’t until a year later though, in 2013, that PlayerUnknown would make his debut and deliver one of the most influential DayZ mods to date, "PlayerUnknown’s Battle Royale."
The year of 2009 is shaping up to be one of the more important years of modern gaming. This was the year that saw the birth of many of the current giants of the industry. It was the year that saw the real beginning of the Assassin’s Creed series, the beta release of Mincraft, and was the year when Uncharted 2: Among Thieves released and blew away all expectations. It’s also the year that saw the release of ARMA 2, the game would come to serve as the spawning point for both PlayerUnknown’s Battlegrounds (aka "PUBG") and the battle royale arena genre in general. Upon its release, ARMA 2 was received as a competent, though mostly unremarkable, tactical shooter. Still, it managed to gain a small, but healthy, following thanks to its wide variety of weapons and realistic ballistics. Left to its own devices, ARMA 2 would have faded into obscurity as its player slowly bled away but that’s not quite what happed. See, the game also happened to attract a strong modding community, one that would propel it back into the limelight three years later.
It’s not all bad, of course; players in southeast Asia, Oceania, and Russia have found queue times to be more tolerable since the update, and it has helped to lessen the tide of undesirable players in certain regions. That said, Bluehole hasn’t done enough to bring frustrated players back, and this is merely one of many major stability issues inherent in the experience. While titles like Epic Games’ Fortnite and the aforementioned Apex Legends seem to be providing much smoother, more player-friendly experiences, Bluehole appears to be doing little more than sit on their thumbs as the community which once vehemently supported their project moves on for greener pastu
There's always a rush in PUBG while landing somewhere, either near enemies or entirely isolated, and scrambling to find a weapon and ammunition for the potential immediate skirmish. When forced to move a great distance to reach the safe zone as the map shrinks, you'll never know if someone in the distance has spotted you until it's potentially too late. And if you're waiting or moving slowly and hear footsteps, there's a unique thrill that PlayerUnknown's Battlegrounds offers better than other battle royale experien
Reviews