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Blog entry by Roderick Lowerson

Destiny 2 Weekly Reset: New Activities, Challenges, and Rewards

Destiny 2 Weekly Reset: New Activities, Challenges, and Rewards

Games like Destiny 2 give players more chances to do cool things thanks to the wealth of options they make available. Still though, cool things tend not to stay cool when they come so easily. Taking down three or four players in four seconds with a Titan Slam or Golden Gun looks amazing and feels great at first. A few dozen time later though, it still looks cool but its just routine at that point. Limitations may makes these sorts of games feel more difficult most of the time, but it can be worth it for those moments when one overcomes those limitations and does something awesome.

It must be said that classic Halo isn’t necessarily better than a game like Destiny 2. It had matchmaking issues and a progression system that was at least a little, if not very, broken. It also offered players little reason to play outside of simply enjoying multiplayer. It also suffered from feeling "same-y" after a while. Players didn’t have their own personal armories and, until Halo: Reach hit the scene, everyone always had the same basic abilities. Compared to Destiny 2, Halo offered players little in the way of personal options. If one was to find an edge, they had to either do it through power-ups, clever team tactics or just pure skill.

Beyond Light's story ends up somewhat superfluous, with the campaign falling into familiar Destiny storytelling problems. Eramis could have been an interesting villain had the campaign built more empathy towards her. In the end, she's just another generic, mustache-twirling Destiny villain. Beyond Light's campaign boils down to defeating her lieutenants and defeating her, similar to what we already did in Forsaken , except a lot fewer lieutenants and personality. Less interesting describes other elements of the story. After a six-year absence, the Exo-Stranger finally returns, but anything interesting we learn about her lies outside the main campaign. Drifter and Eris Morn are also along for the ride, but ultimately, their presence is negligible. Rather than being active members in the campaign, they're mostly used as set decoration you can interact with every now and again. It also doesn't help just how short the story is, lasting 5-6 hours depending on how fast you can get quality gear. The quest to destroy Eramis doesn't do much to get players invested, but it also doesn't overstay its welcome. It also helps that Bungie learned from Shadowkeep's campaign by cutting out the grinding missions, instead focusing more on narrative missions. It makes for a more entertaining romp than Shadowkeep.

This is how the build works. It sounds fairly complicated, but by being clever with this, players can effectively have infinite grenades. They will need to fire their grenade launcher at a group of enemies in order to become Charged With Light. They can then consume this stack by throwing a grenade at an enemy, which will cause a massive part of the grenade energy to refill thanks to Firepower. Players can then use their Aspect to break the crystals created by their grenade, kill the enemies caught nearby, and increase their grenade recharge rate. By doing all of this in conjunction players will easily be able to chain grenades together effectively forever. This can be a little tricky at first because if players mess up a step they can run out grenades pretty easily, but once they spend a little bit of time with it they will become natur

Launch the quest and playerswill load into a cutscene and begin their journey to navigating the mysterious ship. On the landing pad, fans will notice they cannot open the front bay door into the ship. Instead, they should turn left (if facing the door) and jump onto some platforms far off the ramp’s edge against the ship’s exterior h

As the team clears the edge following the despawning platforms, continue to jump across the dark blocks instead of dropping down to the doorway. The final chest should be seen across the gap tucked away in the complex. If the team already dropped down following the edge, the chest can still be obtained by heading left past the doorway and climbing up the pillars in the dark. After grabbing the chest, head in the doorway towards the final ar

For now, though, the Rite of the Nine activity continues forward with its revised schedule and enhanced reward system. Bungie stepped into a bit of controversy with the Destiny 2 Rite of the Nine event after players accused the studio of timegating content when it was discovered that each dungeon was on a three week cycle. However, the studio quickly pivoted and announced changes to the overall schedule and made loot more plenti

What has fallen apart is Crucible, Destiny 2's PvP mode. Destiny 2: Beyond Light adds no new maps or game modes. It's disappointing, Https://Destiny2Base.Com/Destiny-2-Iron-Banner-Guide-Ranks-Rewards-Modes but that's nothing compared to awful balancing. Bungie has always had problems balancing Crucible, but the addition of Stasis has resulted in a nightmare scenario that throws balance out the window. There's so much Stasis can do to you and precious few ways to fight back. At this time, using any other abilities puts players at a serve disadvantage. It's unfortunate to see Crucible receive so little attention in Beyond Light.85px-Granulit_Passage_Home.JPG

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