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Blog entry by Israel Theissen

Review: Minecraft Dungeons

Review: Minecraft Dungeons

It takes a while to build up a full arsenal, especially due to how many gems are required to level up equipment skills, but once you've got a foothold the game opens up into a fun combat romp. Minecraft Dungeons is designed with younger players in mind, so on standard difficulty it's too easy for any kind of seasoned player, but after a few levels you can crank it up to the hardest and eventually get a decent challenge that can actually run the risk of killing you. Enemies attack in large numbers, whether they be familiar Minecraft Tips creatures like zombies, spiders and skeleton-archers or newer threats such as the corrupted Illagers (like villagers but ill) or zombie-summoning sorcerers. Combat is initially a simple matter of holding down the attack button and letting the combo animation play out, broken up occasionally by needing to shoot archers that don't want to hang out in melee range. The final levels do a nice job of putting all your abilities to the test, though, requiring regular use of magic, support pets, keeping an eye out for traps in the environment and giving the bow a good workout.

When there's a lot of stress or anxiety in the world, it's nice to take a step back and relax. Animal Crossing is a game that does this well while alone or even better when hanging out with friends. It's hard to find a title where doing next to nothing can feel rewarding, but in Animal Crossing just running around with friends feels like a fun time. There's a sense of companionship when sharing items or fruit and rivalry when catching bugs or fish. The core of Animal Crossing's entire identity is community, sharing interests and differences. New Horizons has players starting from nearly nothing and building their own world along the way. Eventually players can show off their hard work with a fully decorated house or a fantastic visit to the museum. Even just sitting down to take a picture together with silly expressions gives that relief that it's alright to take a break without thinking too hard now and then. Not even a wasp sting can hurt long when a friend is there to give some medicine or at least laugh over how ridiculous it was.

The other type of item is accessory and each one grants a different skill. The feather, for example, does a quick roll that stuns an enemy, while the soul cube lets out a powerful arcane jet of energy blasting through everything in its path. A bundle of wheat summons an attack-llama, there are healing pendants, berzerk mushrooms, magic shields and plenty more to turn up. These let you create a personalized loadout of three skills, defining character class by what you choose to carry. The more powerful accessories are powered by souls, which are released and automatically gathered as you take out monsters, but it doesn't take many to fill the bar. The skills are there to be used rather than hoarded.

Death's Door follows a young crow on its quest to cull the land of a series of "enemies" that plan on living forever. It's a charming game filled with entertaining characters and a story revolving around a mysterious door that a wise old Crow wants to see opened. Those who enjoy fantastical settings should love to visuals for this rele

Rune Factory is a niche but still reasonably successful RPG series that combines dungeon crawling with farming elements. This dichotomy creates a fun mix of action and slice-of-life relaxation, and Rune Factory 4 Special arguably represents the Japanese franchise at its b

We've stumbled into some uncertain times, dear readers. I can't say I've ever experienced anything as intense as the Social Distancing Era. As we watch doctors of all kinds on the news recommend that we stay home as much as possible, we're faced with new challenges to overcome. Those of us who self-isolate may find this to be a troubling time -- especially if it affects our income, work, childcare or health. Yet "social distancing" doesn't have to mean completely cutting yourselves off from your support network! Path of Exile is a beautifully robust ARPG that will help bridge the gap. It's like if Developer Grinding Gear Games basically wanted Diablo 2 back, so they created their own Grecian-inspired version. It's all there: awesome loot, a unique ability-gem loadout system, a massive skill tree that allows you to create inspired builds. It features online co-op so you and your buddies can play through the story together. The best part is that it's free-to-play, so it's an ease on both your mind and your wallet during these trying times. Path of Exile can be found on Xbox One, PS4 and PC which means a wide audience will be able to enjoy playing.

Each level grants a purple gem/swirly-thing and these are used to buy equipment abilities. Once committed there's no taking the gems back until trashing the item, at which point they're refunded in full. Level one is one gem, two is usually two gems, etc, but there are also rare powerful abilities that get more expensive. I held on to the Harp Bow longer than practical thanks to it not only shooting five arrows per shot but also having a chance of an arrow dividing into another five on hit, despite how expensive it was to power up. That kind of crowd control is worth saving up for, after all, but there's always going to be more loot later that will finally make swapping out an irresistible prospect.

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