Skip to main content

Blog entry by Timothy Guardado

E3 2019 Predictions: What We Think Will Happen at the Show

E3 2019 Predictions: What We Think Will Happen at the Show

That being said, it's a necessary change for a modern title. Ideally, there will be a balance between the old system and the creation of the new one, though, with no adventure game walkthrough confirmed so far, it's difficult to say what exactly that will look like. Fans may get a decent idea if the game is announced at Xbox's July event, though they'll just have to wait and find

Considering that Xbox currently can't boast many big-name exclusives that really sell what its next-generation venture is all about, it makes sense for the company to go all out on Fable 4 and show it before the launch of its newest console. That's not to say the game should be rushed to be a launch title for the Series X; nobody wants the game to not reach its potential purely for the sake of creating hype for the Serie

Originally scheduled for a March 2020 release, Vampire: The Masquerade – Bloodlines 2 is an action RPG with enough elements of horror to fit the description. Set in the fictional World of Darkness, a group of rogue vampires has broken the masquerade and begun killing and turning humans throughout Seattle. Players take on the role of a newly turned vampire and must learn to control their new powers before joining one of the cities' vampire groups. Vampire: The Masquerade – Bloodlines 2 is coming to PC, PS4, Xbox One, and Xbox Series X sometime in 2

With the arrival of the PlayStation 5 and Xbox Series X right around the corner, thousands of fans are incredibly excited to see what major new games will be hitting both consoles when they finally make their way to shelves later this year. Geoff Keighley's heavily-hyped Summer Game Fest seems to be the catalyst for both Sony and Microsoft to show off exactly what early-adopters will be able to play on next-generation hardware too, with Xbox announcing it will have a first-party heavy showcase in July and rumors claiming PlayStation will follow suit. And when Xbox takes the stage, Fable 4 needs to lead the

This all raises quite a few ways that the morality system for Fable could change , but the key factor will be making it less black and white. Villains portrayed simply as those that needlessly slaughter citizens isn't an engaging way to portray a character anymore, even if those actions are "villainous." Instead, it's important that Fable introduces some level of ambiguity for decisions to the next game, and shows players the weight of their acti

Last year, it was leaked that a UK studio was working on a new Fable game , and then it leaked that Forza Horizon developer Playground Games was handling the project. Some expected to see the new Fable at E3 2018, and while we did get a brief hint at its existence, the game still has yet to be officially announced. If a leaked Microsoft E3 2019 press conference rundown is any indication, the new Fable will finally be announced at E3 2019 during Microsoft's press conference, where it will be revealed to be a reboot instead of Fable 4 . Rumors also claim that the next Fable will be coming to the next-gen Xbox instead of Xbox One, so it could very well be one of the first next-gen games that we

However, perhaps the most interesting portrayal of morality – one that Fable should take notes from – is that found in The Witcher 3. Choices in The Witcher 3 have real weight, in part thanks to how well the game portrays its world as being "lived-in." That manifests itself in many different ways, and on a surface level may not even look like a morality system. Geralt is, after all, a hero, but with his decisions determining who lives, who dies, and, in some cases, the well-being of entire cities, it's hard to deny the state of the world at the end of the game as a sort of morality system for Ger

Perhaps the most unique upcoming horror game, Monstrum 2, is a 4v1 multiplayer horror game where players must survive in a procedurally generated labyrinth set in a decaying sea fortress. As a direct sequel to Team Junfish's 2015's rogue-lite Monstrum , four players take on the role of survivors and will need to scavenge for supplies and find hidden access routes to important equipment, all while trying to survive from a terrifying lab experiment gone wrong. Think Predator: Hunting Grounds or Evolve but in a procedurally generated environment where the puzzles are always chang

On the other end of that are games that dropped the morality system entirely, one example being Fallout 4. Ditching the Karma system wasn't a popular decision, but it did make players consider why they did what they did, rather than just making binary choices to fit the mold of a hero or villain. That's not an easy thing to accomplish, and unrooting players from a mechanic they've used for the better part of a decade is commendable, even if there's a notable shift in how well that change works. Morality in the game is by no means perfect, there were pointless decisions in Fallout 4 , and players were forced to play the hero in most situations, but it did make the smaller-scale decisions worthy of reflect

  • Share

Reviews