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Blog entry by Cristina Heritage

CSGO: The Top 15 Weapons, Ranked

CSGO: The Top 15 Weapons, Ranked

It can be incredibly tempting in battle royale games for players to try and kill everyone that they see, and this is especially true in Danger Zone . However, one potential problem with doing this is that a player may stumble upon an enemy that has better equipment than they

Widely considered to be one of the parents of the modern battle royale, Player Unknown's Battlegrounds has come a long way since its days of fame in early access. Though the player count isn't as high as it once was, PUBG has only improved on its mechanics since launch. It has stayed true to its identity and provides a challenging alternative to games like Fortnite or Call of Duty: Warzone , where players can usually rack up eliminati

The beginning of Danger Zone games usually consist of players scanning the environment while deploying to look for the first small red supply crate that they see. The reason for this is that small red supply crates contain weapons and have no prerequisites to open (such as Molotov cocktails or Steam Release denied melee weapons), which means that they can be opened as soon as the round sta

Players who’ve spent enough time in Counter-Strike Source and CS:GO have probably heard of the term bunnyhopping. Essentially, bunnyhopping involves jumping while strafing to get a slight speed boost that can give a considerable edge in close combat encount

Hunt: Showdown is one of the most unique first-person shooters on the market. It tasks players to go into a monster-filled 1870s bayou with nothing but break-action shotguns, lever-action rifles, and many other historical weapons . It plays unlike nearly any other competitive shooter, as it lacks fully automatic weapons and prioritizes patience and accuracy when fir

At its core, Surf Maps cater to a dedicated "mode" where players don’t shoot each other but instead "surf" around the map at ridiculous speeds. As a result, Surf Maps end up becoming a challenge of navigation and speed - something that proves more difficult than it seems. How exactly could players participate in Surf Maps, tho

Sliding has a key difference between the two games. In Source , there’s a slight sliding animation when landing that adds more momentum to Surfing. In contrast, CS:GO stops movement when landing complet

Essentially, Turning mid-air allows players to maintain momentum while being able to steer their way to another ramp. To do this, they need to find the right rhythm of pressing a strafe key and turning the crosshair in that direction. Here are things to consi

What has made the map a mainstay for so long is its balance, unique aesthetic, and low learning curve. The map has also gained a bit of a reputation for being a bit of an upset map in the professional scene. This and its age have led to community questioning when the map will inevitably get its revision, but until that day, Mirage surely has a lot more to g

Over time Overpass would receive numerous adjustments and tweaks to balance out the map and most would be well-received. Today the map is praised for its balance and unpredictable nature but remembered infamously for the "Fnatic/Olof boost" of 2013. During the fourth CS:GO Major at DreamHack Winter 2013 the professional player Olof "olofmeister" Gustafsson from the Swedish team Fnatic utilized an exploit known as "pixel walking" to gain an advantageous position against the opposing t

Proper matchmaking in online games is difficult to do well, put simply, but recent patent filings by Valve give users a peek behind the curtain at the various data miners at work in establishing the Trust Factor in CS:GO . There is quite a bit of information in these patents that range from 2018 to 2020 , and of course, not all of the point below can be said to contribute to an individual’s Trust Factor, though in reality most probably are to some deg

Weapons sway more when aimed down sights, making even simple shots hard to pull off, and the map is filled with sound traps that reveal positions to other teams in a heartbeat. The overall flow and strategy of Hunt make it one of the hardest yet most satisfying games for newcomers to le

Ancient is, unfortunately, also quite CT-sided with many of the same sentiments for Vertigo being shared here. Many would argue it is worse on Vertigo, but the pro scene has shown how effective T-sides can be at the highest level. With that being said the map has seen a few minor changes since its introduction to improve this imbalance such as improving player visibility. Despite its early and current issues, it does fare well in pick rate in both professional and casual p

As it stands the map is heavily CT-sided, especially at the casual level. While there are many options for the T-side to combat a lot of the strengths the CT-side has, many players have cited this to be difficult to execute outside of coordinated and disciplined teams. Meta changes since the map's introduction have done little to change this leading to most matches feeling boring and predictable as to the outcome of the g

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