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Blog entry by Elliot Gallard

Genesis Review: Yup, That's A MOBA

Genesis Review: Yup, That's A MOBA

The biggest change is the addition of a win condition. Either team could destroy the opposing base to claim victory, but they can also just get 60 kills. The idea, I imagine, is to stop that endgame drag that always happens in close matches. Both sides hunker down in their bases, carefully turning back creep tides and maybe jungling. But mostly they play it safe, retreating the moment a team fight seems to be going bad. It's tedious, boring, and only amplifies post-match toxicity because the stalemate usually ends when someone gets antsy and gives up a team fight. In Genesis, you can play it safe all you want but one side will eventually get 60 kills. In theory. In my 6-7 hours of play this only happened once. That match still went on a little too long. So while the ultimatum does pressure teams to actually push lanes, it isn't a complete cure for turtl

The goal of each match is simple and draws from core idea of League of Legends , where two players face off to take the opposing Nexus down to zero from 20 health. Each player has an initial drawing of cards and a single mulligan phase like Hearthstone, and like that game, the mana pool grows each turn so there is no need to worry about mana or land managem

Speaking of champions who shouldn’t be able to compete in the league, there is a whole list of champions whose sole allegiance is to a mysterious realm called "The Void." The Void is essentially nothingness. It is the nightmare realm of the League of Legends unive

With its campaign, the one thing that could really set it apart, inactive, Genesis has your typical beginner MOBA guide modes. There's training, a humans vs. AI mode, and 5v5 competitive. There's only one map in the rotation right now, the usual three lane battlefield where you aim to destroy the enemy towers and reach their core. That's not to fault Genesis for having this familiar element. The setup is just typical to MOBAs. In fact, there are some smart things going on in Genesis that address common MOBA probl

While being the third party in a gunfight is obviously an ideal situation to be in, there are a few finer points to pulling it off that often go ignored, often with disastrous results. The most important point to mention is timing. Observing and waiting until one squad has won the initial fight is key, as the surviving combatants will likely be inju

Blizzard, rather than come to a compromise to benefit all parties, chose instead to abandon KeSPA and partner with Global StarCraft League (GSL) . The decision was catastrophic from the start, as KeSPA prohibited its member teams from participating in any StarCraft II competitions. The best talent in the world was effectively prevented from playing in any tourname

To get a feel for the different types of decks, check out the three pre-made decks gifted to you following the tutorial. Here we see all of the familiar archetypes that are common to CCGs, including elements that relate to buffing characters in a deck or held in hand, zoo strategies of overwhelming the board with units, with Spiders in the premade deck's case, or of mixing up units with spe

Riot Games has launched a beta for its new online collectible card game (CCG), Legends of Runeterra . Players are flocking to try it for themselves, and some are wondering how best to play the game since it offers some large innovative designs over similar ga

Take Gragas’ bodyslam ability for example. It is one of these dash abilities that moves a player quickly. Except it does more in the sense that it can dash through terrain including solid rock walls. Where are the phys

This means that players will have a great deal of customization when it comes to creating a deck that suits their playstyle, and much like Magic , feels similar to creating decks around certain powerful Planeswalker cards. Braum for example is an excellent Champion in the early game as he acts as a wall to prevent Nexus damage, and eventually begins to provide an endless supply of addition units at no extra cost. Like other Champions, the effect of his ability will snowball in power if left unchec

Hextech Protobelt-01: +60 ability power, +10% cooldown reduction, +300 health. Active: Unique – Fire Bolt: Dash forward dealing 75 − 150 (based on level) (+ 25% AP) magic damage on your way and behind you. After this, you fire a nova of seven fire bolts in a cone, with each bolt dealing the same magic damage. Against champions and monsters, each instance of damage beyond the first deals 90% reduced damage (40 second cooldown, shared with other Hextech items). Limitations: This dash cannot pass through terr

The rune Kleptomancy synergizes well with this since the change in patch v8.23, which now can proc off of two basic attacks. While this was a nerf to some champions, Kennen benefits because this playstyle makes great use of the increased AS following E to kite. Also, the possibility of a free consumable is never a bad th

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