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Blog entry by Nancy Langlais

It's Time for a Red Dead Redemption Sequel

It's Time for a Red Dead Redemption Sequel

Elden Ring , FromSoftware's magnum opus, is an experience that will go down in history as one of the best games ever made. Not only for its sheer scope in size, but its sense of discovery and the amount of secrets players can find is so incredible that it pushes the genre to new heights. With almost no waypoints or quest markers, players are left with their own sense of curiosity to go off on an adventure to see what they can find. It's because of this lack of guidance that players can expect to spend over 100 hours in one playthrough of Elden Ring, and arguably even close to 200 hours with its Shadow of the Erdtree expans

It's essentially the same timeline. Knowing this, the second and seemingly final delay not only falls right in line with Rockstar's playbook, but **it could also hint that this is the last delay, and that GTA 6 will actually launch on November 19, 2026 ** . Rockstar would be foolish to avoid the holiday rush for what could end up becoming the biggest game on record, and this sets them up nicely to deliver before the end of the year, even with potential production iss

Next up we have another CD Projekt Red game, Cyberpunk 2077. If you aren't aware, which I'm sure you are, Cyberpunk 2077 released in a completely broken state, to the point that it was so bad that PlayStation actually started issuing refunds. No one could play it because it simply was not finished. Fortunately, after years of dedication and hard work, CD Projekt Red has fixed all its issues and the end result is one of the best RPGs to date. It features a world that feels so alive, filled with activities and quests to complete, and an endless amount of content that will keep you hooked for way over 100 ho

Red Dead Redemption II looks to be telling a true Western Americana tale, although that could be completely wrong knowing Rockstar. The trailer is only filled with Rockstar’s famous one-liners mixed with bouts of violence. While that is the very surface level, Rockstar has most-likely crafted a tail as dynamic as the landscapes in RDRII. Again, bringing it back to The Witcher 3. One of the reasons exploring the Northern Kingdoms in the Witcher is fun is because of its diversity encountered throughout the landmass and that’s just one map. More environment means a more fleshed out world; it gives reason to exploration these game worlds are rich in secrets and who knows what secretes RDRII is hiding. RDRII looks to not only be telling its own tale, but the many tales (sidequests) that can be found throughout.

Assassin's Creed Odyssey is a fantastic game, one of the better ones in the franchise, but it's also the entry that made Ubisoft known as the developer that adds way too much bloat to their games. The map of Odssey is absolutely massive, filled with various points of interest, characters to meet, side quests, forts to clear out, bounties to complete, and much, much more. It's a game that is so filled to the brim with content that it can sometimes feel overwhelming, to the point of exhaustion. However, it's a game that players can always return if they're bored for more hours of play, which is always great to h

This is where it will be interesting to see if Rockstar has learned from games like The Witcher. RDRII could showcase mature tales that not only make for interesting stories but also allow the player to forget they are doing a side-quest, instead getting lost in the game's world. This doesn’t look to be a problem though, with heavy emphasis on the wide range of a cast seen throughout the trailer even if just the tip of the iceberg. Like GTAV, RDRII is giving its audience a living breathing world, that famous — when this is off the world keeps going — mentality.

Metal Gear Solid V: The Phantom Pain is the largest Metal Gear Solid game to date, featuring an open world filled that is explorable in its free-roam mode. Besides its lengthy main quest, which can take close to 50 hours, players can spend their time completing side operations that offer valuable rewards. Unlike other open world games, where players can accept many side quests whenever they feel like it, players need to progress the main mission in order to unlock many of the side ops in Phantom P

Red Dead Redemption II’s landscapes seem representative of the feelings pulled up from a game like The Witcher 3 by how one plays in them. The Witcher 3 presented a blend of main storyline with endless possibilities of getting sidetracked in an open world out of curiosity. The opening shot during the credits followed up by the mountain side view says it all. As Breath of the Wild did when it showcased its open world, RDRII is showing these places to say ‘go there!’ Don’t worry RDRII, we will. When people think of the West/Frontier, it’s usually the setting of the first Red Dead Redemption 2 DLC|https://Reddeadstation.com/ Dead Redemption. RDRII is presenting a landscape that will be exciting to explore. North America has a landscape that is gorgeous giving to views that are cause to stop and soak it in. It'll be refreshing to visit something familiar even if alien to the present timeline. Anyone who has hiked into North American wilderness will know this feeling immediately.

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