11
FebruaryHow to View XOF Files on Any Platform with FileMagic
An .XOF file can refer to unrelated file structures, most notably as a DirectX-family 3D model format or as an OthBase XML file; the 3D version may include meshes, materials, texture references, and sometimes animation, showing headers like "xof …," while the OthBase version is plain XML holding Othello move lists and metadata, making a quick text-editor look—XML versus xof header/binary—the fastest identification method.
When people say "XOF is a 3D graphics file," they mean it’s a container for the geometry and related info from older Windows-era 3D workflows—meshes, normals, UVs, materials, frames, and sometimes animation—saved in text with visible keywords or in binary form, and modern pipelines typically import and convert it to FBX/OBJ/GLTF, with a fast identification trick being to open it and check for an "xof …" header or 3D-format cues rather than XML from unrelated uses of the extension.
If you loved this article and you would like to get additional information relating to file extension XOF kindly see our site. To quickly tell what kind of .XOF file you have, note the context it came from and then open it as plain text: 3D asset origins hint at the DirectX-style model format, while Othello databases indicate XML; readable structured XML marks the OthBase type, whereas an "xof" header, 3D-centric labels, or mostly unreadable binary (often still starting with "xof") mark the 3D family, letting you sort it out before searching for any special importer or converter.
When we say "XOF is a 3D graphics file," we mean it’s a container for 3D asset data rather than a flat picture, and in older Windows/DirectX pipelines it followed the legacy X-file style by storing meshes made of vertices and triangles, normals for lighting, UV coordinates for texture mapping, and materials describing color, shine, transparency, and linked texture filenames.
Depending on the export settings, it can also provide frame-based hierarchy for arranging components and may include animation-related information, with the file saved either as human-readable text showing clear labels or as binary that looks messy while still containing identical 3D data internally.
Reviews