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Blog entry by Tracee Harcus

Cyberpunk 2077 Teases Mysterious ‘Cybernight’ Event

Cyberpunk 2077 Teases Mysterious ‘Cybernight’ Event

coffee-bean-macro-food-shop-roasting-roasted-espresso-freshness-thumbnail.jpgWhether those expectations will be met is another matter entirely, and one that's been complicated by the fact that Cyberpunk 2077 reviews have near universally suggested that it's riddled with bugs . That hasn't taken much of the cybernetically-enhanced shine off the title, however, as most Cyberpunk 2077 beginner guide|https://cyberpunk2077Fans.com/ 2077 reviews have also lauded the game's ambition and open world design, with many perfect scores and a high Metacritic average helping to solidify the game as a must-have for most heading into the holiday season. CD Projekt Red hasn't made it much of a secret that the developer expects Cyberpunk 2077 content to continue to be in high demand post-launch, and the studio's history of supporting single-player experiences after release speaks for itself with The Witcher 3: Wild Hu

_Cyberpunk 2077 _ has teased a mysterious upcoming event of some kind called "Cybernight." CD Projekt Red's open world RPG has been at the top of many players' wishlists for years now, having charmed countless gamers with its vision of a gorgeous, massive cyberpunk playground, full of missions to run, crimes to commit, and NPCs to befriend, antagonize, and even roman

Unfortunately, this does not count as the first instance of so-called "fans" taking things to an uncomfortable degree of despicable behavior this year. It's not the first time the discourse surrounding Cyberpunk 2077 has centered on the horrible actions of certain segments of the community, either. Upon announcing the RPG's third and final delay, CD Projekt RED staff were sent death threats and other abusive messages from people upset about a game release's 21-day postponem

Unfortunately, not all aspects of the game's visual presentation are worth getting excited about. A Game Informer correspondent has issued a PSA to alert fans about certain elements that do not play well with epilepsy, having encountered at least one seizure herself while playing. General triggers were identified from the red glitching visual effect that pops up frequently throughout the story progression, as well as flickering pale blue lights that appear when talking to Keanu Reeves' character, Johnny Silverhand . Due to the bombastic nature of Night City, the correspondent identified several "danger zones" for epileptic gamers when entering bars and nightclubs. The game's Braindance mechanic was identified as a particular area of concern; the headset that the protagonist dons to engage with the mechanic bears a surprising similarity to a medical headset used to trigger seizures, and is unfortunately roughly as effective. The correspondent recommends looking away whenever the headset appears, and using caution and, if possible, the buddy system to navigate the Braindance mechanic its

The question of accessibility in video games is a big one. By their very nature, video games are a highly visual medium, which can make it much harder for people with visual issues to partake. A YouTube video released back in August shows the difficulties of trying to play a video game with partial blindness , and appeals to the video game industry for help. More and more developers are becoming conscious of video game accessibility, and that's good, but it's a conversation that can never really

For some unfathomable reason, Liana Ruppert's helpful warnings triggered something else: insensitive trolls. Since posting the PSA on Game Informer and Twitter, the journalist has received a series of unsolicited videos, many of which purport to be those offering support. In a follow-up Twitter post, however, Ruppert says that some toxic gamers have instead sent clips of flashing imagery that can " induce photosensitive triggers ," which is particularly terrible since Ruppert has confirmed that she is epileptic and suffered a " bad seizure " while playing the game. She's since warned others who are sharing her posts that if they, too, suffer from epilepsy and get sent a suspicious video, it is best to avoid viewing

CD Projekt Red's commitment to addressing this issue is promising, though. It's always good to see developers recognizing their faults and making their games more accessible to all. One can only hope that CD Projekt Red's promised solution will come soon, and that _Cyberpunk 2077 _ will be worth the wait for all gamers, regardless of what conditions they might h

Unfortunately, when the game hits shelves on December 10th, not everyone will be able to fully enjoy the bright lights of Night City. Liana Ruppert, a journalist for Game Informer , issued a PSA yesterday warning epileptic fans of an overabundance of flashing lights in the game which could potentially trigger seizures. Given the high-tech nature of the game's setting, this is perhaps understandable, but that doesn't make it any less dangerous. Among the many potential triggers Ruppert outlined were decorative lights pulsing in multiple bars and nightclubs, as well as a glitchy visual effect which appeared every time Keanu Reeves' character Johnny Silverhand appeared onscreen. She also identified the game's braindance mechanic as a major threat; the headset that protagonist V uses to engage with this mechanic in-game bears an unfortunate resemblance to a medical device used specifically to trigger epileptic episodes, and is roughly as effect

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