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FebruaryHow FileViewPro Makes AET File Opening Effortless
An AET file is typically used as a reusable AE template, acting like a master version of an AEP that you open to create fresh projects without touching the original, and inside it holds the blueprint for the animation such as compositions, timelines, layered elements, keyframes, effects, expressions, cameras, lights, global settings, and the project’s internal organization including folders and interpretation rules.
An AET normally doesn’t store raw media; instead it holds references to external video, audio, and images, which is why template packs often come zipped with an assets/Footage folder and why missing-file dialogs appear if media gets renamed, and since AETs may require certain fonts or plugins, opening them on another system can trigger missing-effect errors until you install or relink what’s needed, with the added note that file extensions can overlap, so confirming the true source via "Opens with" or the file’s origin folder is the best way to know what program created it.
An AEP file functions as the main project you keep modifying, holding all your comps, effects, and imported media, whereas an AET is intended as a template, meaning you reopen an AEP to keep editing but open an AET to form a new project so you don’t overwrite the template.
That’s why AET files are commonly used for motion-graphics template packs like intros, lower-thirds, and slideshows: the creator preserves the AET as the untouched master and you open it only to Save As a separate AEP for each new video, replacing text, images, colors, and logos, and even though both AET and AEP hold the same kinds of data—comps, layers, keyframes, effects, expressions, cameras/lights, and settings—and both normally reference external media, the AET’s job is to safeguard the template while the AEP becomes the project you actively modify.
An AET file stores the structural and behavioral setup of an After Effects project without always embedding media, including compositions with their resolution, frame rate, duration, and nesting, alongside the full timeline build of layers like text, shapes, solids, adjustment layers, precomps, and placeholders, each with properties such as position, scale, rotation, opacity, masks, mattes, blending modes, and parenting, plus animation data like keyframes, easing, markers, and any expressions that automate movement.
If you liked this write-up and you would like to acquire a lot more information regarding AET data file kindly stop by our own web site. It further stores all applied effects with their settings—ranging from color correction and blur to glows, distortions, and transitions—along with any 3D environment of cameras, lights, and 3D layer attributes, plus render controls and project organization like folders, label colors, and interpretation rules, but it generally doesn’t contain the actual footage, audio, fonts, or plugins, instead relying on paths that may trigger missing-asset or missing-plugin prompts when opened on a different computer.
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