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Blog entry by Bella Perreault

Warframe's Rebecca Ford Talks Series Expansion, How Plains of Eidolon Affects Gameplay

Warframe's Rebecca Ford Talks Series Expansion, How Plains of Eidolon Affects Gameplay

common_bugloss_flowers_3-1024x683.jpgAllow the Lotus to guide you. She has rescued you from your cryostasis chamber and given you a chance to survive. The Grineer will find you; you must be prepared. The Lotus will teach you the ways of the Warframes and the secrets to unlocking their pow

Unfortunately, the same praise can’t be said about the Kronen Prime. The standard Kronen wasn’t anywhere near being a top tier weapon to begin with, but the Primed version doesn’t do a whole lot to justify the need to immediately go out and create a build with it. A lot of the problem comes down to feeling underpowered, especially considering weapons such as Telos Boltace has better stats. Sure, Kronen is slightly faster, but everything about it is weaker and less capable compared to Boltace, which is a massive disappointment. That’s not to say it’s bad by any means, as I personally enjoy Tonfa style weapons more than most, and its speed and status chance are still solid, but it’s hard to recommend a weapon such as this when it’s not only outclassed by numerous other weapons, but it isn’t even the best melee weapon in its own class.

The quest begins with a distress call from a Steel Meridian ship. After arriving, it seems that the ship is abandoned, but strange noises can be heard. During your search, a Red Veil mystic appears to explain the tail of Rell, a Tenno cast out by Margulis and later found by the foremothers of the Red Veil. Rell bestowed the Veil with his teachings, which later became the violent syndic

Alongside the announcement of DCUO for the PS4, SOE has announced that the popular online shooter PlanetSide 2 is headed to the PS4 as well. SOE's Senior Vice President of Global Sales and Marketing, Laura Naviaux, says that "players have been asking for PlanetSide 2 to be playable on consoles, and PS4 is the ideal platform to showcase the game's beauty, depth, and frenetic open world comb

Airburst is Zephyr’s newest ability and is a solid attack. It throws three projectiles forward and damages enemies in a radius upwards of 8 metres, which can be very useful for mobs. It’s not flashy by any means, but it gets the job done. The third ability Turbulence is a good way to ensure Zephyr will survive most encounters. It puts up a wind shield around the character, redirecting any potential damage. It can be a bit pricey on energy, but in a bind, it will save your butt when things get hectic. Finally, Tornado is one of the better aspects of Zephyr, giving her some fantastic crowd control, especially if you combine it with Airburst, which increases their height dramatically. These things can be devastating when you combine them with the interchangeable elemental damage, especially on enemies with high armor. This is maybe a bit too flashy at times as I’ve had my screen engulfed by numerous tornados, but so long as they’re doing what they’re meant to, it’s a good substitute for other CC attacks.

In terms of abilities, Zephyr is surprisingly well-rounded, not only being nimble on her feet, but also has survivability and crowd-control techniques that do well in most situations. Bringing her into the Plains of Eidolon is where she shines the best, as she’s able to maneuver across the vast open area with ease, not using up too much energy in the process. Her first ability, Tail Wind, which has absorbed the Dive Bomb attack, is to thank for this, as not only will it allow players to hurl Zephyr tens of meters into the air, moving away from the action and exploring spots of a map you once thought inaccessible, but they’ll be able to have her come crashing down for impact damage. This combined with her floaty nature while airborne ensures you’ll be going from corner to corner in the Plains of Eidolon in no time. With that said, for standard linear missions, this technique is less useful, at least outside of dashing forward at a rapid pace.

It is legitimately true. Warframe Weapons|https://warframebase.com/ is a game made of these tiles. People who went to the tile demonstration know how the game is made, how pieces are streamlined together, and you follow a path and you get to where you want to go, and it's always very linear, more or less. It's fun, it's engaging, it's beautiful, but you're used to it. If you begin to wonder what's next. No one is expecting this which to me is the most exciting part about it.

Outside of a sharp-edged revamped appearance, Zephyr’s armor has increased significantly from 15 to 75, which could be a tad higher considering it makes her a little more vulnerable, but then again her shields and health remain surprisingly favorable all things considering. Zephyr’s energy tank also has received a 50% bump, which only adds to her maneuverable abilities requiring little energy in the first place. Additionally, Zephyr follows suit with Ash in that she has received a boost in run speed. Even though she’s still not as fast as Loki, she’s a close runner-up alongside Mirage, Nova and Ashe Prime. If anything, Zephyr is the ideal for getting through areas as quick as possible, which could be complimented with Volt’s Speed ability.

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