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Blog entry by Lucile Picton

League Of Legends' Kennen: How To Make The Best

League Of Legends' Kennen: How To Make The Best

There are a total of 147 champions in **League of Legends ** , and Riot has just released the most complicated one yet. Aphelios, the Weapon of the Faithful is a Marksman created by two of the most well-known designers at Riot Games: Stashu and CertainlyT. These two designers are responsible for some of the more complicated champions in the game, such as Qiyana, Yasuo, and Thresh. However, all of these champions can carry the game in the right hands, and Aphelios is no differ

The obvious answer is because they want a new experience. That’s why new games keep getting made and why pretty much every game has a limited lifespan. Once their player has had their fill, they move on to the next big th

ke94szaallq81.jpgAt its core, the game is based on the League of Legends universe, and players can expect see familiar characters and abilities. The basics, like mana, units, and spells will look familiar to anyone who plays a game like Magic: The Gathering or Hearthstone , but from there it's a whole new world to expl

With studios scrambling to keep up with light-speed growth, a reactive wait-and-see attitude seems like the industry-wide solution."I think it has all the tools to really go the distance and become something powerful," says Peter Guber, CEO of Mandalay Entertainment, to CNBC about the future of esports. This roughly translates to, "it looks cool, but no ones's really thought about it too hard yet." Until it becomes something more powerful, you can find me playing games instead of watching t

Cards are played out an alternating fashion, which is a unique twist on the standard card game formula. Turns are split into rounds, and players alternate between their attacking and defending rounds. During these points, marked clearly by a Sword to Attack or a Shield to defend, each player can play cards, either spells or units. Attack rounds play out like Magic , where a player commits their units to a general advance, and the defending player chooses block

Since Kennen has poor sustainability in lanes, Taste of Blood (heal when you damage an enemy champion) and Ravenous Hunter (unique takedowns grant permanent healing from ability damage) offset this weakn

Spells come with one of three different tags, Kassadin Wild Rift Slow, Fast, and Burst. These can be used at different times and the opponent will either have a chance to react, or not. Slow spells can be cast outside of combat, but the opponent has time to respond with a spell of their own which can counter the spell you have cast either by cancelling it, or adding conditions that waste its eff

Imagine an esports equivalent of ESPN. ESPN works because coverage of most traditional sports is basically the same. You point a camera at the field and watch what happens while two "experts" talk about what’s going on. Esports won’t and can’t work like this. Every game is drastically different from the next, with its own graphics, mechanics, and strategies to be emplo

It’s unclear whether universal control over games that operate under the catch-all domain of esports will ever exist. Escalating conflict between streaming platforms that compete for viewer attention certainly isn’t helping the case for unified growth. It’s also worth questioning whether universal control is even needed. Larger titles seem to be doing just fine supporting their own leagues. A 16-year-old just took home $3 million at the first-ever _ Fortnite _ World Cup, after

Spellbinder: +120 ability power, +10% movement speed, Passive: Unique: Gains a charge each time an enemy or allied champion within 1800 range, including yourself, uses an ability, up to a maximum of 100 charges. Active: Unique: Grants 0 − 80 (based on charges) ability power and a decaying 0% − 50% (based on charges) bonus movement speed for 4 seconds (60 second cooldo

At the end of the day, esports is still relatively new. In the current state of things, most games are simply not worth watching. However, that may change. The most popular games will likely develop more polished ways of conducting business, acting as their own miniature industries. As a result, better coverage for games will take some time to arrive, with bigger titles leading the

Magical Footwear provides a gold advantage; boots are provided to you at level ten at the cost of being unable to buy boots before reaching that level. Takedowns are important to improve the efficiency of this item, so you must be aggressive. Recent nerfs to its base time without takedowns has pushed some users away from this, however, if you are confident in your abilities, it provides a decent rew

Hextech Protobelt-01: +60 ability power, +10% cooldown reduction, +300 health. Active: Unique – Fire Bolt: Dash forward dealing 75 − 150 (based on level) (+ 25% AP) magic damage on your way and behind you. After this, you fire a nova of seven fire bolts in a cone, with each bolt dealing the same magic damage. Against champions and monsters, each instance of damage beyond the first deals 90% reduced damage (40 second cooldown, shared with other Hextech items). Limitations: This dash cannot pass through terr

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