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DecemberSecret Origins: PUBG and the Battle Royale Arena
As with all games, this downward trend in player count likely has a considerable amount to do with the game’s age. Few titles can boast the continued popularity of software like CS:GO or Team Fortress 2 , and, according to Steam Charts , this update did virtually nothing to draw players back to the game. While its status as a willing victim of player mal-intent couldn’t have helped, it’s likely that PUBG is succumbing to simple entr
Utilizing these tips when engaging in a round of Playerunknown's Battlegrounds can allow for both success and survival. As new players become more comfortable survival will become second nature and mastery will be within re
The Xbox version of the Krafton game IP, a half-baked port of a PC title which isn't well optimized as is on its lead platform, still runs poorly even on the powerful Xbox One X. Its fundamental gameplay mechanics are clunky and subpar compared to any other notable shooter, and it looks dated. Skip forward a year, and now PlayStation 4 players can experience the same disappointment and bugs. Little has changed, and shockingly, PUBG on PS4 is the worst version of the g
In 2012, a modder by the name of Dean Hall released a mod for ARMA 2 called "DayZ." Its extreme survival focus being the result of Hall’s desire to create an experience that would cause its players to seriously consider their surroundings and survival needs, rather than just blindly reacting. As it turned out, many gamers out there were hungry for this new kind of gaming experience, and DayZ released to massive praise and popularity. So like ARMA 2 before it, DayZ also attracted a healthy modding community, and it wasn’t long before some members of that community starting trying to adapt the game’s survival elements for pvp-focused experiences. It wasn’t until a year later though, in 2013, that PlayerUnknown would make his debut and deliver one of the most influential DayZ mods to date, "PlayerUnknown’s Battle Royale."
There's fun to be had as a social experience, and PUBG is certainly better than the sum of its many subpar parts, but the resources earned through the record-breaking success of PUBG have not translated into a game that holds up in the current climate of high-end shooters, and we can only hope that if major updates (or a sequel of sorts) are on the way, that PUBG's success supports a triple-A experience instead of a frustrating one that looks and feels dated. But given where we're at now, after nearly two years since its first release, and the fact that PUBG Corporation released the game in this state on PS4, there's little h
A few other good locations in PUBG's updated Vikendi which it would be remiss not to mention are Goroka, Dobro Mesto (specifically, the shipyard area), Trevno, and the Coal Mine. While many players will want to shoot straight for locations like the Cement Factory, the Castle, Sawmill, and Volnova, these other, slightly lesser-traveled locations not only provide a good tactical advantage for players but often contain large amounts of top tier loot, which is something people will definitely need if they're looking to earn themselves a (likely frozen) chicken dinner in PlayerUnknown's BATTLEGROUN
In a May 2017 interview with PCGamesN , Brendan Greene, the man behind the "PlayerUnknown" handle, discussed his initial inspiration for the mod. "I’d seen what Survivor GameZ did with DayZ," Greene said. "[…] It was a great event but I couldn’t play in it because I wasn’t a streamer. I thought: ‘Well, I want to do this. I want to play this’. I had a DayZ mod server that I had scripted lots of stuff into and decided I wanted to make a mod. I just thought, ‘Right, let’s try and make a battle royale mod’, and the genre was born." In its initial form, PlayerUnknown’s Battle Royale pitted 25 players against one another in a shared starting area with a cornucopia of gear lying before them. Once the countdown reached zero, the race for life and loot was on! Fun fact: one of the most iconic mechanics of the mod and its successors, the constantly shrinking circle, arose due to Greene’s skill-level as a programmer. "The ever decreasing circle – I couldn’t program squares like it is in the Battle Royale movie," Greene told Rock, Paper, Shotgun in a July 2017 interview . "The code for doing squares that shrink, I just couldn’t do it because I wasn’t a very good coder, right? So I [changed] it to an ever-decreasing circle that sort of moved around inside itself, because that’s how I could do it."
The most important idea to keep in mind when deciding where to drop lies in the path of the plane. The majority of players will land somewhere relatively close to the plane's trajectory, so to avoid hot zones a player must stray as far away from the plane as possible. This can be done by not pulling your parachute and aiming your camera up, immediately after dropping. This will allow your character to glide towards whichever direction you are fac
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